ImagineFX

CONCEPT DEVELOPMEN­T

Dan Baker unpacks his typical concept developmen­t process

-

“Digital would always be my way forward, just because it’s easier with the pipeline, though people do start with sketchbook­s. I’ll sketch in Photoshop and then, if I get any kind of sign-off, I’ll photo-bash on top of that – so, some reference images, maybe some textures, drop that on top, in a really quick environmen­t. It’s literally a couple of hours’ work. If that gets any kind of sign-off, then I’ll go into 3D and start making a sort of digital maquette, and more so now that Blender is becoming a really powerful tool. And now you can rig your characters, too. I’ve started experiment­ing. I remember when one of the guys came into our department and he was talking about animating concept art and I said ‘No’. But, it can add so much just by having a little rig and putting a bit of movement on the chest. It makes such a difference. It’s knowing when to push these elements further as a concept artist. If you just need to sell the concept that bit more, it’s superb.”

of the film is because myself, the production designer and George Richmond, the cinematogr­apher, were able to work in unison.”

LEARNING A FILM’S VISUAL LANGUAGE

Newspapers in English

Newspapers from Australia