ImagineFX

7 Painting texture maps

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I try to create a wild-eyed look, with elements of an Asian dragon, fleshy protuberan­ces to emulate a moustache, and crocodile horns over the eyes

I paint the texture maps, using a combinatio­n of MARI and Photoshop. There are around 25 8K texture-patches. I use photograph­ic reptile references as a starting point and paint layers of detail over these. The map types include colour, two specular, bump, sub-surface scatter and various ID masks. The fur is painted using a separate UV layout from the skin. The rendering is done using Arnold and the look dev artist is Caroline Thoumire. I’m moved on from this project before completion, so I hand the texture baton to Michael Borhi, who adds the finishing touches and adds client detail-tweak requests.

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