ImagineFX

9 Give each area its own flavour

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We wanted the players to know which section of the map they were in without looking at the minimap. To do this, we gave a unique colour scheme and/or weather treatment to each quadrant. This way, a player can see where they are without confusion. It also gave us an opportunit­y to make the environmen­t feel more vast. Even though Summoner’s rift is a single map, we put about as much time into developing it as we would for a continent in World of Warcraft.

Try to tell a story about your world without using words

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