ImagineFX

2 Create an architectu­ral style

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To develop an architectu­ral style, I start out with small sketches of archways, doorways and pillars, pulling from real-world influences. I build up shape language and methods of constructi­on that support the time period and setting. Even if most players never read the history of Summoner’s Rift, their subconscio­us will relate to our world from their experience. This is a great opportunit­y to imply religious or faction alignments with deity statues integrated into the architectu­re, or simply a cultural fascinatio­n with star charts, for instance. Every pillar, brazier and brick is an opportunit­y to imply greater depth to the history of your world.

More rounded shapes tend to be more welcoming, while pointed shapes create a sense of danger

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