ImagineFX

Texturing in Substance Painter

Follow video games artist James Brady’s pro-level advice for creating realistic-looking in-game assets

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Learn how to create realistic-looking in-game assets with James Brady’s industry-level advice.

In this workshop, I will be guiding you through the basics of texturing a game asset using the 3D painting program Substance Painter.

We’ll be texturing a game-ready wrench asset. For this workshop I’ve already created all the required maps such as the normal, AO, curvature, position and thickness map, so we won’t need to go through the baking process and instead can jump right into the fun!

We’ll be texturing in a realistic manner, following real-life reference photos of old and rusty tools, studying how decay appears on materials, and then applying those principals to our own materials in Substance Painter.

By the end of this workshop, you’ll feel comfortabl­e navigating Substance Painter’s user interface, applying materials, adjusting material values and exporting those materials for a game engine. So without further ado, let’s get started!

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