CHARACTER BUILDING
World reborn SixMoreVodka accompanies the relaunch of Degenesis, its post-apocalyptic RPG, with some striking character concept art
Discover what’s new in the latest version of SixMoreVodka’s popular RPG Degenesis, and how the concept studio’s artists benefit from the project.
Berlin concept art studio SixMoreVodka has found a unique way to gain exposure within the creative industry and attract new clients: launching its own tabletop RPG, set in a ‘primal punk’ world.
Degenesis was originally published in 2004, and has attracted fans around the globe. Now the studio is releasing a new Rebirth Edition and an associated fiction book, Black Atlantic.
“My co-author Christian Günther and I originally came up with the idea of creating a post-apocalyptic RPG universe, because we felt there were a lack of games anchored in that genre,” says SixMoreVodka CEO and founder Marko Djurdjevic. “We wanted to create our own take on our favourite genre, but mix it up with unique flavours.”
The new version is essentially a reboot of the original “garage band project” presented as a full studio offering. It showcases the talents of SixMoreVodka artists such as Jelena Djurdjevic, Gerald Parel and Michal Ivan, who normally work for clients such as Riot Games. “The artists retain the copyright to their images, which enables them to share their art in ways they can’t always do when working for clients,” Marko points out.
There is no specific art style to Degenesis, he adds, “other than that it has settled somewhere in fantastic realism, with a rather down-to-earth approach to design and functionality. A lot of the game’s lore is rooted in hard science and we’ve always stayed away from being too comic bookish or over-the-top in our depictions of scenes and characters.”
For more details and to order the game’s Rebirth Edition or a copy of Black Atlantic in a variety of formats, visit
A lot of the game’s lore is rooted in hard science and we’ve always stayed away from being too comic bookish