ImagineFX

Boon Cotter

The lighting artist reveals what it’s like to work for a studio

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What attributes do studios look for in an artist?

Skill, talent, enthusiasm… all the key résumé qualities. But I also think personalit­y, culture and individual­ity. Naughty Dog is known for not having producers in the traditiona­l sense. We’re all expected to take responsibi­lity and ownership, to make this thing the best it can be.

Does a studio role guarantee job security?

It’s hard to say. I prefer the monthto-month security of working full time in a studio. But I have friends who thrive on freelance work, get paid well and take ridiculous­ly long vacations, so maybe they’ve got it figured out! I’m happy being a lighting artist at Naughty Dog. It doesn’t feel like work, and that was always my career aspiration.

What’s your favourite part of studio life?

When I’m having a tough day, I get into work, sit down and watch some reaction videos to The Last of Us Part II, or Uncharted: The Lost Legacy. I see the effect that our work has on those people and I feel immense pride to be a part of that. Then I’m not having a tough day any more.

What’s the working structure of Naughty Dog like?

Like most studios, we have our key department­s. But the borders are fuzzy. I have areas I’m working on. I’ll talk to the art director, get some ideas. Maybe give some of my own. I’ll experiment, make discoverie­s and present them. Some will stay, some will go, depending on how we feel about it.

 ?? Boon is a senior lighting artist at Naughty Dog who’s worked on Uncharted 4: A Thief’s End and The Last of Us Part II. ?? www.artstation.com/booncotter
Boon is a senior lighting artist at Naughty Dog who’s worked on Uncharted 4: A Thief’s End and The Last of Us Part II. www.artstation.com/booncotter

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