Navigating the User Interface
Once the project has finished loading and you can see the model of the wrench in the viewport with the required maps that need to be applied, navigate your way down to the program’s Shelf. This is located at the bottom of the user interface. Inside of Shelf, you’ll find everything you need for this workshop, such as Materials, Smart Materials, masks and alphas for interesting-looking detailing. Scratches, dirt, spots and stains will help to convince the player that the wrench firmly belongs in the game world.