PART 3: USE 3D TOOLS FOR CONCEPTS
1 USING 3D TO DEPICT HARD SURFACES
For spaceships, vehicles, mech designs or in fact anything mechanical, I tend to use 3D tools. They enable me to design from multiple angles, and ensure that the finished work has a clean look. The art will be more precise, with sharper edges compared to the painterly results from using standard 2D tools. In addition, I can design the object from multiple angles, knowing that nothing will end up being fudged. It’s going to be accurate. I like to see that in mechanical designs.
2 REPETITIVE ARCHITECTURE
Similar-looking buildings or architecture from dramatic angles is another reason for using 3D tools. Even if I’m going to end up painting on the art, it’ll save me time if I model instead of drafting and plotting everything in 2D. Examples include rows of columns in interiors or building blocks in a street scene. 3D tools will boost your workflow in these assignments.
I was happy to spend this time up front because I knew I was going to use this asset across multiple images
3 CREATING ASSETS THAT WILL BE USED ACROSS MUL TIPLE IMAGES
Another reason for using 3D is if an asset is going to be used in a range of images. I spent a week or so designing this racing mech in 3D. I began with some rough 2D sketches, modelled the design, asked for feedback from friends and did multiple revisions. I was happy to spend this time up front because I knew I was going to use this asset across multiple images, and that having a fully formed design at the start would save me time later on. For example, take the reflections on the mech and the decals on the design. Achieving that look with just 2D would be a challenge.
4 USE 3D ASSETS TO CREATE KEY FRAMES
Thanks to the pre-designed mech asset, it took me just under a day to put this scene together. This is one of six key frames that I developed featuring the mech. In the end, it speeds up the creative process – important when it’s your IP and you have to do everything in your own time!
5 CREATING COMPLEX INTERIOR ARCHITECTURE OR MECHANICAL DESIGNS
This design was going to be pretty complicated with all the pipes and gears in a 3D space. To help save me time I modelled the scene in 3D and even lit and rendered it. All those pipes and railing would have been a pain to replicate in 2D, as well as taking time. But using 3D tools helped me to complete the scene quickly. The room is largely symmetrical so I could just mirror the geometry, and the rest is a lot of duplicated pipes.