ImagineFX

PART 3: USE 3D TOOLS FOR CONCEPTS

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1 USING 3D TO DEPICT HARD SURFACES

For spaceships, vehicles, mech designs or in fact anything mechanical, I tend to use 3D tools. They enable me to design from multiple angles, and ensure that the finished work has a clean look. The art will be more precise, with sharper edges compared to the painterly results from using standard 2D tools. In addition, I can design the object from multiple angles, knowing that nothing will end up being fudged. It’s going to be accurate. I like to see that in mechanical designs.

2 REPETITIVE ARCHITECTU­RE

Similar-looking buildings or architectu­re from dramatic angles is another reason for using 3D tools. Even if I’m going to end up painting on the art, it’ll save me time if I model instead of drafting and plotting everything in 2D. Examples include rows of columns in interiors or building blocks in a street scene. 3D tools will boost your workflow in these assignment­s.

I was happy to spend this time up front because I knew I was going to use this asset across multiple images

3 CREATING ASSETS THAT WILL BE USED ACROSS MUL TIPLE IMAGES

Another reason for using 3D is if an asset is going to be used in a range of images. I spent a week or so designing this racing mech in 3D. I began with some rough 2D sketches, modelled the design, asked for feedback from friends and did multiple revisions. I was happy to spend this time up front because I knew I was going to use this asset across multiple images, and that having a fully formed design at the start would save me time later on. For example, take the reflection­s on the mech and the decals on the design. Achieving that look with just 2D would be a challenge.

4 USE 3D ASSETS TO CREATE KEY FRAMES

Thanks to the pre-designed mech asset, it took me just under a day to put this scene together. This is one of six key frames that I developed featuring the mech. In the end, it speeds up the creative process – important when it’s your IP and you have to do everything in your own time!

5 CREATING COMPLEX INTERIOR ARCHITECTU­RE OR MECHANICAL DESIGNS

This design was going to be pretty complicate­d with all the pipes and gears in a 3D space. To help save me time I modelled the scene in 3D and even lit and rendered it. All those pipes and railing would have been a pain to replicate in 2D, as well as taking time. But using 3D tools helped me to complete the scene quickly. The room is largely symmetrica­l so I could just mirror the geometry, and the rest is a lot of duplicated pipes.

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