Part 4: bringing it all together
1 FRAMING THE ACTION
Here, I wanted to do some fan art from a sci-fi children’s show. I knew I didn’t want to spend more than a day on it. The piece I had in mind was pretty epic, so I had to think how I could effectively develop the frame.
First, I did a quick sketch that conveyed the energy, the basic story premise, all the big elements and the overall composition. Then I got some photos and began taking out bits and pieces, comping them in while painting and editing the piece. After that I looked at the big mech and Kaiju battling in the background, which was still pretty sketchy. Because it was the focal point I felt I could get a lot of bang for my buck if I modelled the mech. I didn’t spend too much time modelling: it was all blocks and cylinders.
Then I photographed the actual toy of the mech and overlayed that photo on to the front of my model. It wasn’t perfect, but it worked fine for me. I posed it quickly and then rendered it. I must have spent no more than and hour or so on the mech. I decided that the kaiju could be painted up a little more than the sketch I did at the beginning.
I was about to call it quits, but then felt the chaos of the foreground elements was fighting with the flow of the image and distracting from the focal point. So I decided to add the bird fighter flying into the image, which I quickly modelled in my 3D package. I added it to the frame and painted the blue energy thrust. The fighter helped with the flow, directed the viewer into the focal point and framed the action – all at the same time!