de­sign a postapoc­a­lyp­tic en­vi­ron­ment

Learn how to use 3D tools to stream­line and en­hance your work­flow, with con­cept artist

ImagineFX - - Workshops | In Depth Design An Environment - Philipp Scherer

I’d like to be­gin by point­ing out that the work­flow be­hind this im­age isn’t lim­ited to Modo, Daz 3D or Pho­to­shop. My process can be ap­plied to any sim­i­lar art soft­ware. As a mat­ter of fact I’m switch­ing to Blender for much of my 3D work. How­ever, I still have to learn a lot so I’m stick­ing with Modo for now.

In the fol­low­ing work­shop I’ll show you how I ap­proach the cre­ation of an en­vi­ron­ment with the help of 3D. Be­cause I’d like to show a fig­ure in my im­age, I’m us­ing Daz 3D. The pro­gram is ideal for pos­ing char­ac­ters. I’ll ex­plain each of these steps in the fol­low­ing pages, and show why plan­ning ahead is cru­cial when work­ing to a dead­line.

While brain­storm­ing a sub­ject I came across the lat­est trailer for the video game The Last of Us, which in­spired me to cre­ate a city in ru­ins. How­ever, I wanted to add a slight twist: in­stead of plant life blos­som­ing and taking over the city, na­ture is strug­gling be­cause wa­ter is in short sup­ply. Only dry grass can sur­vive in this en­vi­ron­ment. The viewer is ex­plor­ing this ur­ban waste­land when they’re sud­denly sur­prised by a stranger…

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