Game res­o­lu­tion: bak­ing

ImagineFX - - In Depth Game Asset -

To give the il­lu­sion of the game res­o­lu­tion mesh look­ing like the sculpted char­ac­ter, we need to ‘ bake’ the de­tails down. This process cre­ates mul­ti­ple tex­ture maps that all get used in the tex­tur­ing stage (in­clud­ing a nor­mal map where most of the de­tail comes from, and an am­bi­ent oc­clu­sion map that masks ar­eas where am­bi­ent light­ing wouldn’t nor­mally reach). I use Mar­moset Tool­bag for this stage.

Low Poly (No tex­ture) Low poly (No tex­ture) Low poly (AO map) Low poly (Cav­ity map)

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