ImagineFX

Game resolution: baking

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To give the illusion of the game resolution mesh looking like the sculpted character, we need to ‘ bake’ the details down. This process creates multiple texture maps that all get used in the texturing stage (including a normal map where most of the detail comes from, and an ambient occlusion map that masks areas where ambient lighting wouldn’t normally reach). I use Marmoset Toolbag for this stage.

 ??  ?? Low Poly (No texture) Low poly (No texture) Low poly (AO map) Low poly (Cavity map)
Low Poly (No texture) Low poly (No texture) Low poly (AO map) Low poly (Cavity map)

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