ImagineFX

Texturing: Polypaint

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I use Polypaint in ZBrush to create a base texture for organic elements such as skin. This technique enables me to paint on to the high-resolution mesh in 3D space (painting on to your mesh in Photoshop can cause texture seams where your UV sections are split. The polypaint will get baked down to the low-resolution mesh using Marmoset Toolbag and will be authored further as part of the texturing workflow.

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