Ag­nieszka Mo­mot

The graphic de­signer on what her job en­tails…

ImagineFX - - Studio Profile Cd Projekt Red -

How long have you been at CD Pro­jekt Red?

I first joined as an in­tern in 2013. Games have al­ways been a pas­sion of mine and I’d played all of The Witcher games to date, so work­ing here felt like a dream come true. I then worked for an­other com­pany for about two years, be­fore re­turn­ing in 2016 as a fully fledged graphic de­signer for the mar­ket­ing de­part­ment.

What’s the work like?

It’s en­gag­ing and cre­ative — whether I’m cre­at­ing promo as­sets for our games, de­sign­ing gad­gets and good­ies, or work­ing on Es­ports-re­lated stuff.

What kind of de­sign work have you been up to lately?

Re­cently, I’ve had the plea­sure of de­sign­ing ad cam­paign visu­als for Throne­breaker. Also, Gwent’s launch in­volved a huge re­design to make its visu­als match the dark and bru­tal tone of the Witcher world. Shift­ing our ap­proach was quite a chal­lenge, but a sat­is­fy­ing one.

What have been some mem­o­rable mo­ments?

One was hav­ing a hand in de­sign­ing The Witcher 10th An­niver­sary Ger­alt pin. Cre­at­ing a gad­get for such a mo­men­tous oc­ca­sion was a big deal and a priv­i­lege. I’m also very happy with the work I did on the vis­ual iden­tity of GWENT Mas­ters, the game’s Es­ports se­ries. Keep­ing things con­sis­tent, but at the same time dis­tinct for all tour­na­ments of the se­ries, as well as try­ing to cap­ture the essence of The Witcher Card Game, wasn’t easy!

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