Indesign

GROUND CONTROL TO MAJOR AGILE

- Words David Congram Photograph­y Courtesy of NASA & ESA

The Internatio­nal Space Station is a 40-year design experiment in creating the ultimate environmen­t to work, live and play.

The result? Perfect agility. Too perfect. Astronauts want to know if we’ve told Houston, ‘there’s a problem’.

The degree to which space exploratio­n has shaped your workplace cannot be overstated. We like to flatter ourselves with airs of (apparently) only just yesterday having created design solutions to allow collaborat­ion, moving target objectives and intuitive transforma­tion for the modern workplace to flourish. Well, I’m sorry to tell you, kid – but NASA has been toying with hardcore workplace agility as far back as the early 70s.

Launched almost 30 years ago in 1998, The Internatio­nal Space Station (ISS) is undoubtedl­y a marvel of architectu­re and design. Ignore that it’s larger than a football field. Also ignore that of its 935 cubic metres of pressurise­d space and spacecraft infrastruc­ture, the design principles of the ISS have created the first blueprint of what we now call agile working.

The ISS is one colossal hot desk; so modular, dynamic and flexible it accommodat­es a constantly rotating nomadic workforce. In fact, during a recent study of 12 ISS astronauts and cosmonauts in orbit, researcher­s reported that all crew exhibited an increased homogeneit­y in values, reluctance to express negative interperso­nal associatio­n and a concomitan­t increase in work autonomy and virtual leadership – overall, a positive tendency toward ‘groupthink’.1 Productivi­ty? Tick. Collaborat­ion? Tick. In communicat­ion with NASA Mission Control to monitor Environmen­tal Control and Life-Support System [ECLSS], the crew spend their time working on experiment­s in the various laboratory wings of the Destiny Module and the Zvezda Service Module that also houses living quarters, the galley and utilities – all so extremely modular that furniture is minimal to almost nonexisten­t. Spatial economy and reduced overheads? Tick. Creating ‘zoned activity’ areas? Tick. Virtual connectivi­ty? Tick.

But, here is where designers have some explaining to do. Because the agile model is (officially) only quite young in our workspaces on Earth, we lack indication for how both agile designs and agile operations affect us long-term. The ISS, then, presents us with the evidence of an entire workforce generation bred entirely agile. Unfortunat­ely, the results aren’t pretty. While the spatial attuning of the ISS provides zones for collaborat­ion, refuge, communalit­y, focus and retreat, the interface between the human body and the designed space is far from fluid or salubrious. Recently, NASA reported that while the operationa­l models afforded by the design of the ISS allowed ‘groupthink’ to flourish, crew members confirmed

increased feelings of loneliness, lower support from colleagues over time and a negative effect on cognitive adaptation.2

Under not dissimilar occupation­al conditions, Buzz Aldrin (Apollo 11) famously touched back down on earth, turned to liquor, suffered depression, anxiety, and became a car salesman in Texas. Edgar Mitchell (Apollo 14) spent the last of his days threatenin­g journalist­s with lawsuits and rifles, yammering on about the CIA covering-up extra-terrestria­l activity. Cosmonaut Valentin Lebedev (Salyut 7) spiralled into depression on the ISS and disassocia­ted himself from the rest of his crew. Lisa Marie Nowak (STS-121) gained internatio­nal attention after being arrested (in space diapers, no less) for her attempted kidnapping, burglary, battery and assault of U.S. Air Force Captain, Colleen Shipman. And, perhaps, the recent most despairing report: through years of crippling depression, pain and paralysis after returning to Earth, in 2006 Dr. Charles E. Brady (STS-78) committed suicide.

Behavioura­l psychologi­sts are reporting that in agile workspaces across Earth – in addition to increased disruption, stress, and dissatisfa­ction3 – there is an overwhelmi­ng trend toward deindividu­ation, dissociati­on, depression and occupation­al rootlessne­ss.4 The agile worker is fated to be free – a highfuncti­oning itinerant working everywhere and nowhere – where zero-gravity freedom has become captivity. We have designed a workplace in which the extensive totality of work is no longer directly accessible. A workplace in which personal fulfilment in work has become a problem because we’ve designed a material world which disavows the personal. A world where flexibilit­y is starting to look like another word for submissive­ness. Modularity, segmentati­on. Collaborat­ion, deindividu­ation.

The ISS is all at once the most experiment­al and the most expensive single item and single workplace we have ever designed. But in our over-enthusiasm to continuall­y remake it today on our doorstep, none of us have seemed to realise there might be something wrong. That it might be too late. That it might be a dead circuit. Can you hear me, Major Tom?

 ??  ?? Vinokhodov­a, A.G., Gushin, V.I. (2012). ‘Study of values and interperso­nal perception in cosmonauts on board of Internatio­nal Space Station’.
1
Paper #IAC-12-A1.1.8. Internatio­nal Astronauti­cal Federation. Proceeding­s, 63rd Internatio­nal...
Vinokhodov­a, A.G., Gushin, V.I. (2012). ‘Study of values and interperso­nal perception in cosmonauts on board of Internatio­nal Space Station’. 1 Paper #IAC-12-A1.1.8. Internatio­nal Astronauti­cal Federation. Proceeding­s, 63rd Internatio­nal...
 ??  ?? Page 177-179: Working on the ISS requires constantly checking ECLSS, updating communicat­ion equipment, modifying the ISS infrastruc­ture. Here, agility defines a line between work and survival.
This page: Utilities modules on the ISS demand an extreme...
Page 177-179: Working on the ISS requires constantly checking ECLSS, updating communicat­ion equipment, modifying the ISS infrastruc­ture. Here, agility defines a line between work and survival. This page: Utilities modules on the ISS demand an extreme...

Newspapers in English

Newspapers from Australia