iPad&iPhone user

Fortnite for iPhone now supports MFi controller­s

Playing Fortnite on iPhone used to be awkward, but now it feels like playing on a tiny console, reveals Leif Johnson

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You can now play Fortnite on your iPhone with a MFi (Made for iOS) controller such as the SteelSerie­s Nimbus or the SteelSerie­s Stratus XL, and that’s a pretty big deal. The standard touch controls worked well enough when you were playing against other iPhone players, but they made you a walking target when you joined friends who were playing on the Xbox One, Nintendo Switch, or PC. True controller support, though, gives you a fighting chance.

It works so well, in fact, that this could be a landmark moment in mobile gaming. We’ve had MFi controller­s for years, of course, but rarely have they been put to such good use and for such a noteworthy property. Now that anyone can play the world’s most popular video game on an iPhone as easily as they can play it on the Switch or the Xbox, other studios might be tempted to release ports for current games to the iPhone as well.

It’s a setup, boss

It certainly doesn’t hurt that they’re not hard to set up, particular­ly if you have a MFi controller that was released in the last couple of years. It should easily hook up if you hit the controller’s pairing switch and then connect to it through the Bluetooth menu in Settings. You have might have to a little extra legwork with an older controller, but it’s still worth it.

In our case, the only MFi controller I had was a SteelSerie­s Stratus XL (£46 from fave.co/2TE4LQE) that was originally designed for the iPhone 6 – the companion app isn’t even on the App Store anymore.

It paired with my iPhone XS Max easily enough, and I was even able to interact with menus in the Fortnite lobby shortly after installati­on. When I tried to hop into an actual match, though, I got slammed with a message saying, ‘Input Blocked’. I was ready to give up.

Fortunatel­y, fixing the issue merely involved downloadin­g the latest firmware for the Stratus XL and installing it via a Micro-USB cable hooked up to my Mac. Once I did that, the Stratus worked as well as a DualShock controller should work for the PS4.

Being in control

Even if you have to deal with that hassle, it’s worth it. A controller makes it much easier to run around and shoot in Fortnite, as you might imagine, but more importantl­y, I find it better for Fortnite’s all-important constructi­on elements than the touch controls.

That’s a personal preference, as I know some players are lightning-fast with the touch controls. Before today, though, building was always my least favourite aspect of Fortnite for iPhone. I usually just ignored it, as it was too much of a hassle. Now, though, it’s as easy to build walls or ramps as it is on the Xbox on Switch.

Impressive­ly, Epic gave MFi players a massive range of customizat­ion. Fortnite for iPhone lets you choose from five different control configurat­ions ranging from ‘Old School’ to ‘Quick Builder’, or you can go maverick and set your own keybinds for the controller. Regardless of how you prefer to play with a controller, you can do it on an iPhone.

Touch players retain at least two advantages. For one, they still have the option to automatica­lly fire

at other players, while controller players will have to do their shooting manually. For another, they can still ‘feel’ sounds around them through slight vibrations from the iPhone, which trigger when someone nearby is firing weapons or hacking at trees. That’s disabled when playing with an MFi controller, likely just as much to keep the iPhone from vibrating off the stand or table as to give touch players a little boost. After all, you’ll still be able to ‘see’ sound through a circular interface element as you could if you were playing with the touch interface.

Holding down the fort

This is a massive change for Fortnite’s iPhone port. It’s a night-and-day difference for gameplay, and I’m eager to see what the general player consensus will be in a, ahem, fortnight.

It’s also worth noting that this news dropped on the heels of a rumour that Apple is preparing to release a subscripti­on service for games ( page 13). Fortnite is already free-to-play, but it could end up making an iOS gaming subscripti­on sound more appealing if MFi controller support take off for other games in a big way.

Keep in mind that the MFi controller support doesn’t mean that the iPhone is yet a true alternativ­e to a dedicated handheld gaming device like the Nintendo Switch or 3DS because you’ll still have to lug around that controller. But after today, I’m convinced that this inconvenie­nce is minimal enough that some players might be okay with skipping out on such systems altogether if more big games both come to the iPhone and embrace MFi support as thoroughly as Epic.

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 ??  ?? I’m still astounded by the amount of customizat­ion allowed here
I’m still astounded by the amount of customizat­ion allowed here

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