Multiplayer mayhem
Just like Minecraft, Minetest consists of both a client and a server. When you play in singleplayer mode your machine is set up as a local, private server and the client program connects to this. The server is in charge of all the game settings, including which mods are active. If you want to interact with other Minetest players, then pick a random server from the list at
These run in a variety of configurations: some will require a password, some run in creative mode, and some
http://minetest.net/servers. will restrict privileges, such as the ability to chat, teleport or use the command.
You can run your own server, either on your local machine or a remote server. By default, these listen for UDP connections on port 30000, so you’ll need to configure your firewall accordingly. You can start a dedicated server like so:
/give
$ minetest --server
If you’ve got multiple worlds defined then you’ll need to tell Minetest which one to serve,
--world --worldname.
~/.minetest/world.
minetest/doc/ either by path, with the argument, or by name, with World data is stored in subdirectories of You can set a variety of server-related options in the configuration file For example, if you want to advertise your server, set the options:
~/.minetest/minetest.conf. server_announce = 1 serverlist_url = servers.minetest.net Consult the example file in
for a complete rundown.
/usr/share/