Linux Format

Julius

Version: GIT Web: www.bit.ly/2yUaMxg

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In the pantheon of city-building games, CaesarIII is one of the most beautiful and captivatin­g. It is a proprietar­y game for Windows, developed by Impression­s Games in 1998; after nearly two decades it became typical abandonwar­e, or a great retro time-killer, if you like.

Julius is a modern open-source implementa­tion of CaesarIII, with all game mechanics and logic carefully recreated from scratch, partly using reverse-engineerin­g of the original game. Julius to CaesarIII is like OpenTTD to TransportT­ycoon Deluxe, and if you enjoyed playing around with transport companies, you should fall in love with Julius too. In order to launch the game and play you still need the original CaesarIII resource files for graphics and music, but that’s the only serious limitation. The main objective is to build your career in the Roman Empire, from citizen to the highest grandee ranks, by completing tasks from the emperor.

Each task drops you to a wild part of land somewhere in the Mediterran­ean region, where you govern the constructi­on of a new city. You should build residents’ houses, provide it with fresh water from aqueduct, protect your buildings from fire and collapsing by building prefect’s posts and city engineer offices respective­ly, give your citizens enough food, create production facilities and so on. Julius is a 100% match to CaesarIII in terms of supported features and capabiliti­es, but it is an independen­t implementa­tion of the CaesarIII logic, so there might be slight difference­s in economy balance and units’ behaviour, especially for large cities with thousands of units and buildings. It also supports saved CaesarIII game files, which is nice.

“An independen­t implementa­tion of the Caesar III logic”

 ??  ?? Soon your high-fed citizens will want a second dolium of wine in order to maintain their villas.
Soon your high-fed citizens will want a second dolium of wine in order to maintain their villas.

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