Linux Format

Evolution of the text adventure

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After Colossal Cave Adventure, the developers at MIT created the intrepid Zork in 1977 for the PDP-10 mainframe computer.

Zork was set undergroun­d, “in the ruins of an ancient empire” and contained many features similar to Colossal Cave such as the emphasis on searching for treasure and battling monsters, Yet it also had a more sophistica­ted text interface that supported prepositio­ns. For example, HIT TROLL WITH ROCK.

The ultimate goal of the player is to attain the rank of Dungeon Master. Zork also establishe­d the jokey in-game currency of Zorkmids, that would later become the money of choice for other dungeon-themed games such as NetHack.

Zork was large and memory-intensive by 1980s standards. Games Developer InfoCom overcame this limitation with the Z-Machine, a virtual machine capable of compiling game code written in ZIL (Zork Implementa­tion Language) into special files, which could be played on home computers.

In 1982 Infocom released the murder mystery text game Deadline. This started the tradition of including so-called ‘feelies’ with text games (in this case some clues and notes taken from police interviews).

These days interactiv­e fiction fans can still compile story files using Graham Nelson’s programmin­g language ‘Inform’ and indeed the genre still has a thriving community online which holds text adventure competitio­ns every year.

If you want to explore the history of text adventures further, we strongly recommend the documentar­y GetLamp, which is available from www.getlamp.com.

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