Bomber­maaan

Ver­sion: 1.9.3.1905 Web: https:// github.com/bja­raujo/Bomber­maaan

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The aim of the trade­mark-avoid­ing

Bomber­maaan is to be the last maaan stand­ing on the play­ing field by blow­ing up your en­e­mies. The game only sup­ports multi-player mode, for which you need to de­cide whether you want to play against an AI bot or with your friends. There can be up to five play­ers on the field, each con­trolled lo­cally by a key­board or a joy­stick. Bomber­maaan en­ables you to as­sign dif­fer­ent keys to each in­put de­vice and it will work even if you have one phys­i­cal key­board, so you can play with your friend on the same ma­chine.

There are 24 ba­sic lev­els and as many as 174 ex­tra lev­els in the ‘Ex­tended’ di­rec­tory. Each level con­tains var­i­ous power-ups that can in­crease your speed, make you in­vis­i­ble or boost your bombs’ ex­plo­sive power. Fur­ther­more, some spots are marked with ar­rows and once you put a bomb there it’ll slide away in the des­ig­nated di­rec­tion – in this way you can ‘shoot’ bombs at your en­e­mies. By de­fault, the Bomber­maaan match com­prises three games, each last­ing just one minute, but in fact you can con­fig­ure al­most every­thing, in­clud­ing the to­tal game time and even the ‘hurry up!’ warn­ing. So in the end each game is a rel­a­tively short death match where you need to sur­vive af­ter other play­ers die, which can be tricky, fun and haz­ardous in equal mea­sure.

Lev­els, sounds and graph­ics can all be edited, mak­ing Bomber­maaan per­fect for cus­tomi­sa­tion. The game is rapidly evolv­ing and al­ready has in­struc­tions for build­ing and run­ning it on a Rasp­berry Pi. It’s light on re­source-us­age and has been tested on many plat­forms, in­clud­ing retro OSes.

A quick way to win the game is to lock your en­emy be­tween bombs, but that’s not easy.

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