Version: 184.108.40.2065 Web: https:// github.com/bjaraujo/Bombermaaan
The aim of the trademark-avoiding
Bombermaaan is to be the last maaan standing on the playing field by blowing up your enemies. The game only supports multi-player mode, for which you need to decide whether you want to play against an AI bot or with your friends. There can be up to five players on the field, each controlled locally by a keyboard or a joystick. Bombermaaan enables you to assign different keys to each input device and it will work even if you have one physical keyboard, so you can play with your friend on the same machine.
There are 24 basic levels and as many as 174 extra levels in the ‘Extended’ directory. Each level contains various power-ups that can increase your speed, make you invisible or boost your bombs’ explosive power. Furthermore, some spots are marked with arrows and once you put a bomb there it’ll slide away in the designated direction – in this way you can ‘shoot’ bombs at your enemies. By default, the Bombermaaan match comprises three games, each lasting just one minute, but in fact you can configure almost everything, including the total game time and even the ‘hurry up!’ warning. So in the end each game is a relatively short death match where you need to survive after other players die, which can be tricky, fun and hazardous in equal measure.
Levels, sounds and graphics can all be edited, making Bombermaaan perfect for customisation. The game is rapidly evolving and already has instructions for building and running it on a Raspberry Pi. It’s light on resource-usage and has been tested on many platforms, including retro OSes.
A quick way to win the game is to lock your enemy between bombs, but that’s not easy.