Linux Format

ANATOMY OF BLENDER

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Blender contains a lot more toolsets than the average 3D software applicatio­n, so to help keep the interface organised Blender 2.80 introduced a new system of ‘workspaces’: alternativ­e screen layouts tailored to different specialist tasks. Here’s a rough list of the key stages of a profession­al visual effects or animation project’s pipeline.

Modelling

The first step is to create 3D geometry. The Modelling workspace is used for general-purpose work.

Sculpting

The Sculpting workspace provides tools better suited to creating organic models, like characters.

Texture Paint

New models lack colour when created. Use Texture Paint to paint them by hand.

UV editing

Alternativ­ely, you can map existing images onto a model’s surface for more photoreali­stic work.

Shading

With texturing done, the Shading workspace is used to define how a model’s surface responds to light.

Animation

The model is now looking more realistic, but it still can’t move. The Animation toolset brings it to life.

Layout

Blender’s default workspace can be used to position many individual models inside a 3D scene.

Rendering

Rendering generates a sequence of 2D images from the finished 3D scene: the completed animation.

Compositin­g

In VFX work, there is one further step: combining rendered images with live-action footage.

Even more…

Other workspaces are dedicated to scripting (enabling custom Blender tools), 2D animation, video editing and additional specialist tasks used to prepare footage for compositin­g.

 ??  ?? Blender’s sculpting workspace: just one of the specialist interface layouts available in Blender 2.80.
Blender’s sculpting workspace: just one of the specialist interface layouts available in Blender 2.80.

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