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Life is Strange 2

Management’s heard that Alistair Jones is going through puberty again so have stocked up on spot cream, but he’s just eaten too much chocolate.

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Management’s heard that Alistair Jones is going through puberty again so have stocked up on spot cream, but he’s just eaten too much chocolate.

During the third episode of

Life is Strange 2, main character Sean Diaz is presented with a choice that could help bring his ordeal to an early end, but would put his little brother Daniel in danger. Being the responsibl­e father figure that we clearly are, we decline the opportunit­y. But then later on in the episode, we’re asked to make that same choice again. And then again. In the end, the decision is made for us, and everything falls to pieces.

Life is Strange 2 begins in suburban Seattle, where a fatal misunderst­anding forces Sean and Daniel to flee their home. In his panic, Sean takes his brother on the run, aiming for his father’s family home in Puerto Lobos, Mexico, and the pair take the first steps on their year-long journey to the border. His decision provides an impressive backdrop to their adventure – chilling Oregon winters, towering California­n forests and sweltering Arizona deserts offer an ambitious alternativ­e to the series’ traditiona­lly small-town narratives – but also forces Life is Strange 2 to immediatel­y undermine its road-tripping raison d’etre.

Rather than directly portray a 2,400-kilometre journey, developer Dontnod sticks to its series’ classic tropes. Exploratio­n, dialogue, and character developmen­t are its strengths, but those are difficult to achieve within the confines of a Greyhound bus. Instead, the story moves from vignette to vignette, with each chapter set months after the one before, in a place where Sean and Daniel can stay in relative safety for a few days or weeks.

Here lies the game’s most existentia­l dilemma. These havens provide a place to live –at least temporaril­y – almost entirely off-grid, a rare opportunit­y to lay low and take stock. In one episode, whole chunks of dialogue are given over to the idea of holding out for next month’s pay cheque, while another places the brothers firmly within the nuclear family they both so clearly crave. Those themes of financial security and familial responsibi­lity are woven throughout the game, but their importance pales in comparison to Dontnod’s desire for a classic road trip, and so Sean and Daniel are moved on, irrespecti­ve of the decisions made within the episode.

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 ??  ?? Brotherly bonds are put under pressure when fleeing from the law.
Brotherly bonds are put under pressure when fleeing from the law.
 ??  ?? Scenic environmen­ts offer moments of respite for the brothers.
Scenic environmen­ts offer moments of respite for the brothers.

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