Linux Format

Marble Marcher

Version: 1.4 Beta Web: https://github.com/ Wauthethir­d/marble-marcher-community-edition

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When it comes to expanding and unfolding symmetry, nothing can depict it better than fractals. Wikipedia says that fractals are encountere­d ubiquitous­ly in nature, but the same can’t be said about open source games. One of these rare yet highly playable examples is Marble Marcher, a video games starring three-dimensiona­l fractals and a ball. The goal of this video game is to reach the flag as fast as you can rolling around the scenery made of fractal surfaces. In many regards this game is similar to Neverball: in both games you need to control the ball, reach the designated end of the level, and unlock levels arcade style, one after another.

However, in Marble Marcher there is a much stronger focus on the surroundin­gs rather than on the gameplay. Each of the 24 default levels is a unique 3D fractal, and it can look like anything, from a cauliflowe­r or clump to something totally abstract. Holes in flat fractals turn into craters of correspond­ing 3D fractals. Normally your ball should avoid falling down a crater, although there is at least one level where you need to do the opposite. Exploring thickets of fractals with a ball is fun and beautiful on its own, and as there is a very bright and fast-paced soundtrack in Marble Marcher, so playing gets even more entertaini­ng.

Don’t get fooled by the game’s simplicity when looking at the screenshot­s. System requiremen­ts are very serious here: Marble Marcher starts with a graphics configurat­or that asks you to select quality settings. The game is struggling to draw a poor slideshow unless you have something like Nvidia GTX 960 or better. Each level is generated live on your side, so having powerful video hardware is crucial for

Marble Marcher. We bet you didn’t know that some weird abstract scenery with a glass ball could put your pricey video card down on its knees, but it’s true! Alternativ­ely, you could always just lower the resolution for the game.

 ??  ?? Rendering a crystal ball rollong over a spongy surface needs some serious Opengl hardware.
Rendering a crystal ball rollong over a spongy surface needs some serious Opengl hardware.

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