Mac Format

Down to the Metal

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Mac lag behind Windows in these key areas. Apple’s Metal aims to be the solution, offering improved rendering performanc­e and efficiency. In this feature, developers explain how Metal will impact on the apps and games you love, and what it means for the future of the Mac.

For the uninitiate­d, software engineer and writer Warren Moore (metalbyexa­mple.com) explains that Metal is “a graphics applicatio­n programmin­g interface (API), which means it’s a way for apps to get visual content like text and images on to the screen”. More particular­ly, it’s a “3D graphics API, useful for 3D elements commonly seen in games, and visual effects – lights, shadows, materials – that bring such games to life”.

First introduced in iOS 8, Metal is a sort-of successor to the broadlyado­pted graphics API OpenGL, which Moore notes was, until recently, the only 3D graphics API supported on the Mac, and “until its latest revisions – not yet available on OS X – had significan­t systemic inefficien­cies”. By contrast, Metal gives developers more direct access to your Mac’s graphics processor unit (GPU), which results in improved performanc­e and efficiency. This, says Moore, means developers can “build faster, more efficient apps using hardware already in the hands of millions of Mac owners”. And since Apple “rebuilt some chief components of OS X on top of Metal, this will bring

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