Mac|Life

Florence

A love letter to gaming

- Craig Grannell

$2.99 From Annapurna Interactiv­e, florencega­me.com Made for iPhone, iPad Needs iOS 10.0 or later

Florence is difficult to review. First, because in saying too much, it’d be easy to ruin the experience for those yet to play. Secondly, it’s hard to say whether this really is a game in a convention­al sense. There are certainly game-like elements, but Florence is perhaps best thought of as an interactiv­e storybook, charting a young woman’s first love.

Regardless, the title was created by the lead designer of Monument Valley, and so it’s not surprising­ly peppered with clever touches, and full of heart. There’s no Escher-style architectu­re to manipulate here; instead, you get interactio­ns that cleverly evoke the feel of everyday life. For example, Florence’s existence starts out mundane, and you early on help brush her teeth, lifelessly swiping about the screen. But later, you encounter a conversati­on between young lovers, and complete speech balloon jigsaw puzzles that have fewer pieces as the pair become more comfortabl­e.

The main snag with Florence is it’s very short, and broadly devoid of replay value. There’s not enough “game” to make you want to go back to the puzzles, and the story’s brevity means it lacks the return power of a great book or movie. Still, as an experiment at the fringes of gaming and interactiv­e stories, it’s worth a look — not least if you like the idea of delving into an intimate, sweet-natured story on your iPhone or iPad — especially one delivered in a unique way.

the bottom line. A beautifull­y realized tale that’s as fleeting as the moments it portrays.

 ??  ?? Florence is full of sweet touches, such as her floating on air when she hears music she loves.
Florence is full of sweet touches, such as her floating on air when she hears music she loves.
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