A punishing old-school platformer
$1.99 From Crescent Moon Games, crescentmoongames.com Made for iPhone, iPad Needs iOS 8 or later First of all, apologies for the dark images: Reed’s dark, pixelated aesthetic is great in motion and terrible in screenshots. Reed really is as pixelated as it looks, though, and that made it a tough play on the iPad Pro: what’s cute on an iPhone feels like too much of a close-up on a big screen.
This is a platformer of the old-school, if you went to a particularly sadistic school. You play the eponymous Reed, created by an ancient supercomputer to try and save the world by collecting crucial components. To do that you need to face ever more complex puzzles and ever more dangerous traps armed with nothing but a double-jump.
It’s murderously fast and murderous in general: a moment’s pause to decide on your next step usually involves the ground you’re standing on giving way to a bunch of spikes. The left-right controls are perhaps a little too keen: we typically found ourselves either not moving fast enough because of terrified half-taps or accidentally sending Reed scooting into the nearest death-trap because we pressed for a millisecond too long.
Controls aside, it’s perfectly pitched: difficult enough to require multiple goes at the same puzzle, but not quite fist-gnawingly frustrating enough for you to put your iPhone in peril of being hurled across the room or train carriage. It’s maddening, but in a “just one more go and THEN I’ll rage-quit,” kind of way.
the bottom line. Pitched just the right side of annoying, Reed’s a punishing platformer.
Collecting cubes should be easy, but there are lethal traps everywhere.