Variety-packed macabre puzzling
$6.99 From Punch Punk Games, punch-punk.com Needs OS X 10.8 or later
Sometimes things are bleak. And they don’t get much bleaker than Apocalipsis’ combination of a 15th Century woodcut aesthetic with a black-as-night storyline. At its core, it’s a selection of one-button, point-and-click, combine-the-object puzzles, which range in difficulty from the very easy to the cryptically obtuse.
Virtually every one of those puzzles is smothered in bleak and fantastical imagery – you begin, for example, by firing up a ritual via a handy pentagram, and quickly progress to pulling the code-covered tongues from torture victims or hacking off a corpse’s arm to feed a sea monster – but Apocalipsis is consistent when it comes to giving out clues. Basically, it doesn’t: it’s up you to find solutions, and apply lateral thinking to riddles that often don’t make sense.
The puzzles are varied and creative, but they’re also interspersed with awkward action sequences which, due to the simplified controls, are more frustrating than enjoyable. Apocalipsis isn’t a bad game, but you may not want to finish it twice to see both of its endings.
the bottom line. Apocalipsis is dark, disjointed, and inconsistent, but absolutely worth your time.