Mac|Life

Narita Boy

Can you wield the Techno–Sword?

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Around $28 From Studio Koba, naritaboy-game.com

Needs macOS 10.14 or later

Some games try to disguise your role as world–saver, but not Narita Boy. You are the hero prophesize­d to deliver the believers from the arch–demon HIM and restore the memories of the Creator. The Digital Kingdom exists inside a Narita One games console designed by Pearl, given religious significan­ce by its digital denizens.

The mystic religiosit­y takes place in a retro–futuristic land awash with neon lights and pixels. There is even a faux CRT filter you can apply for that extra 80s touch. This is a game that embraces its throwback feel and runs with it, and the results are downright breath–taking. We loved stumbling upon a techno–temple or exploring the Creator’s memory bank, torn asunder by HIM; the latter was one of the game’s highlights, a beautiful dream space that gradually explains the game’s story in a moving and highly rewarding way.

The superb visuals are complement­ed by a brilliant soundtrack, brimming with pulsing synths and driving beats. It is the perfect cyberpunk accompanim­ent that whisks you to the past and the future simultaneo­usly.

It is a shame, then, that the level design cannot keep up. Narita Boy’s world is a maze of countless rooms that requires frequent backtracki­ng. This would not be so bad if you were provided with a map, but there are no such indulgence­s here. Without it, you are never sure if your frequent back–pedaling is helping you towards your destinatio­n or merely getting you more and more lost in the labyrinth.

Combat is disappoint­ing. Hacking and slashing is enjoyable at first, but it is far less so in later levels when you have to grapple with swarms of adversarie­s, all moving in different ways, that stop you getting into a rhythm. This is compounded by Narita

Boy’s irritating keyboard layout. Enemy attack patterns are predictabl­e, even on the toughest foes, and while each boss requires different tactics, few are downright fun to beat. You will die a lot, which does not help lessen the game’s repetitive­ness.

There are other issues. Your movement feels slippery, which is a problem when landing on a narrow platform sees you skidding and dropping to your death. And there are many names to remember, covering holy sites, artifacts, and more, so staying abreast of where to go, never mind the overarchin­g lore, is hopeless.

If Narita Boy were a movie, with no interactiv­e elements, it would be superb. But when you look beyond its audio–visual mastery the cracks begin to show. It is a game in desperate need of better level design and an improved control scheme for keyboard warriors.

THE BOTTOM LINE. A beautiful game that never reaches its potential. ALEX BLAKE

NARITA BOY

Phenomenal­ly pretty

Excellent soundtrack

Far too repetitive

Combat is hit and miss

SOLID

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 ??  ?? Narita Boy’s world is a gorgeous graphical creation.
Narita Boy’s world is a gorgeous graphical creation.
 ??  ?? The game’s mystic lore is complex, layered, and a little hard to follow.
The game’s mystic lore is complex, layered, and a little hard to follow.
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