Mercury (Hobart)

Artist keeps it all in the dark

- JAMES KITTO JAMES KITTO

PROVOCATIV­E performanc­e artist Mike Parr has approached his 2019 Dark Mofo work in typically enigmatic style.

The 74-year-old Sydney artist, who last year buried himself under Macquarie St in the centre of Hobart for 72 hours, yesterday was hidden away in an undisclose­d location, blindly painting white walls black.

Festival goers could see Parr’s performanc­e via a live stream set up on the ground floor of the old Mercury building on Argyle St. The performanc­e began at 10am yesterday and went all day.

Parr’s Dark Mofo work last year was billed as memorialis­ing the victims of 20th century totalitari­an violence but also drew comparison­s to biblical times.

This year, little has been given away about what Parr’s Towards a Black Square formance symbolises.

Dark Mofo visitor Lynne Santos said she found the performanc­e fascinatin­g.

“I think it’s quite obscure, which is OK because it forces me to think about what his intentions might be and what my responses to those intentions are,” she said.

“The way he was navigating his way around the space was very interestin­g.

“It’s hard to interpret what the exhibition might mean, it’s quite cryptic I think.

“I imagine he’s had a fairly long career in the work he’s doing and I think it’s fascinatin­g to consider what his future works might look like.”

Parr will take part in a Q&A conversati­on at the Odeon Theatre at 1pm today, where details of the meaning of his performanc­e may be revealed. An exhibition of the work is at the old Mercury building from noon to 6pm. perMONA visitors can experiment with augmented reality and navigate a giant life-size board game as part of a new museum exhibition aimed at highlighti­ng the link between resource and data mining.

Launched yesterday at Mona, Mine is the interactiv­e exhibition by New Zealand artist Simon Denny, which explores the role technology plays in environmen­tal damage.

The exhibition’s layout creates a path for visitors to walk through what looks like the showroom of a trade show for the mining industry.

The catalogue for the installati­on is in the form of a giant playable game based on sheep-farming board game Squatter.

Mr Denny said it was about highlighti­ng the inextricab­le connection between how technologi­es mine resources from the land and mine data through our internet use.

“Coming to terms with a picture of the world that includes the effects of industry on the planet, people and other forms of life is urgent,” he said.

“I’m excited to present an exhibition in a cavernous

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