Warham­mer: In­quisi­tor Mar­tyr



I’m not the only one who’s a lit­tle jaded by the rapid re­lease date of games based on Games Work­shop fran­chises. As the satir­i­cal games web­site Point and Click­bait notes, it feels like just about any­one can get into the ac­tion. So it’s rare that a game like Warham­mer 40,000: In­quisi­tor – Mar­tyr comes along – that is, a game that I’m ac­tu­ally gen­uinely keen to play.

Mar­tyr – no WAY am I say­ing the overblown full name ev­ery time – is es­sen­tially grim­dark take on the ac­tion RPG genre, as typi ed by Di­ablo. But in­stead of a dun­geon, you’re ex­plor­ing the bow­els of a gi­gan­tic, aban­doned space-hulk, whose gleam­ing bulk­heads and rusted par­ti­tions grad­u­ally give way to gore­soaked cor­ri­dors and the eshy ar­chi­tec­ture of the cor­rup­tion of Chaos. And in­stead of a stal­wart ad­ven­turer, you play a stal­wart In­quisi­tor of the Im­perium – a loyal ser­vant of the Em­peror with enough clout and con dence to talk to back even to Space Marines.

You get to pick from three dif­fer­ent classes, each with three dif­fer­ent sub-classes. So, if you take the As­sas­sin…

Well, okay, I’m a 40k nerd, and I have to say that As­sas­sins and In­quisi­tors are TWO VERY DIF­FER­ENT THINGS AND THIS RE­ALLY AN­NOYS ME and any­way…

So if you take an As­sas­sin, you can ba­si­cally choose be­tween a shooty sniper, and a sneaky stabber, and a shooty fast per­son who also has a sniper ri e. It’s an odd mix of nomen­cla­ture and gear, but when com­bined with ar­mour types with dif­fer­ent abil­i­ties, there’s ac­tu­ally a lot to dif­fer­en­ti­ate each class and sub-class. You’ve got a range of abil­i­ties to use, spread be­tween four pow­ers for each of two weapon sets, and some­thing like an ul­ti­mate that of­ten has more dev­as­tat­ing ef­fects. With some classes, the weapon sets switch be­tween, say, killing a lot of things close up, or killed a few less, but hav­ing more pro­tec­tion. Other have much more strik­ing dif­fer­ences, such as Sniper’s lon­garm, which is great for killing at a dis­tance (quelle sur­prise!), and her two auto-pis­tols, which are great for deal­ing with hordes.

With a few ex­cep­tions, how­ever, all the classes still come down to the same thing – click­ing your way about each level, and then but­ton­mash­ing en­e­mies to death. If you’re a ranged char­ac­ter, like the Sniper, you can take cover to pro­tect your­self, but all cover in the game can be de­stroyed, so you still need to be mo­bile. If melee is your thing, you’re gen­er­ally just charg­ing in and giv­ing your mouse a heart-at­tack.

The plot is... well, it’s an ex­cuse, re­ally. You crash while in­ves­ti­gat­ing the Hulk, so have to deal with the whole mess on your own. There are nu­mer­ous dis­plays to ac­ti­vate to learn more about what hap­pened to the ship, but it’s hardly a spoiler to say that, es­sen­tially, it comes down “Chaos did it”.

It’s all fun enough, and the level de­sign is re­ally quite gor­geous – though at times also repulsive, in a ghoul­ishly en­ter­tain­ing way. Each class has unique abil­i­ties to un­lock, and while none feel like they of­fer real power in­creases, there’s also a lot of dif­fer­ent gear slots to up­grade. How­ever, this is where the game re­ally fails – or works, de­pend­ing on your out­look.

Clas­si­cally, Di­ablo and other ac­tion RPGs are as much about loot as they are ght­ing - slowly chang­ing up your gear and ar­mour and trin­kets as you progress not only through the game, but through any given level. In Mar­tyr, how­ever, you only get loot at the end of each level, so it feels kind of… miserly. And in the lim­ited loot you do get, a lot of it’s go­ing to be for other classes. If you hate the con­stant

ght, loot, gear-up, re­peat process of Di­ablo, this might ap­peal, but when all you’ve got each level is just click­killing ev­ery­thing in sight, the game gets a lit­tle dull, and the terri-bad voice-act­ing doesn’t do Mar­tyr any favours ei­ther.

Which is, all up, a real shame, as there is the struc­ture of a good game here. But the end prod­uct just doesn’t add up to some­thing worth stick­ing with.


Genre: RPG • De­vel­oper: Neo­coreGames Pub­lisher: Neo­coreGames • Plat­form: PC; PS4; Xbox One www.neo­coregames.com

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