PCPOWERPLAY

Generation XX

Because you can’t spell Meghann without Meh.

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Various women in my social media circles recently raised an indie title on Steam that was obviously designed to tap into an anti-feminist sentiment, in a nasty kind of a way. (Though the developers had a disclaimer that it wasn’t meant to offend, of course.) An even greater number of my male friends were discussing the same game with their eyes rolling identicall­y. I saw a couple of games journalist­s planning opinion pieces about it and I paused to consider why I wasn’t doing the same.

It’s not like I never write about these issues. Many years ago, I wrote furious limericks when people assumed Hex was handed her Good Game gig because she was a gal. And I interviewe­d a bunch of women over six pages in PCPP one time. But, no, generally this page is about my constant oscillatio­n between hardcore and ditzy gamer, making Geralt unequip his shirt and my personal projects, as you know. You could argue that simply being present is a feminist act, possibly, but I am generally unwilling to engage more explicitly.

I wouldn’t not write about a deliberate­ly anti-feminist game because I was worried about giving it oxygen. Simply, the game sounds genuinely uninterest­ing and, for that reason, it would be difficult and pointlessl­y time-consuming to write about. There are people who write amazing feminist videogame critique. Certainly sexism and lack of representa­tion affects me sometimes, but I haven’t put enough thought into these topics to be able to write something properly meaningful or useful, on a regular basis. It’s not because I don’t want to, just because

I saw journalist­s planning opinion pieces and I paused to consider why I wasn’t

it’s a complex issue that’s easier to eschew than eloquently understand.

Like when my kids told me they’d thrown projectile­s at a photo of a certain, newly-elected, US President at the school fete, and were conflicted about whether they’d enjoyed the experience. I was like, “Maybe next time you could just ignore it and find something to play that feels properly good and/or fun.” Concurrent­ly, although “no indie too small or too strange” has become “my brand” in recent years, I put every game featuring said president on the “not seeing” pile at PAX AU last year. Taking my own Mum-advice always seems smart, even when contradict­ory.

Is it fair to walk past developers because I don’t like their content? Have you seen other games journalist­s at work, and how many hopeful indies they completely avoid for literally any reason? My new “nope” rule did mean that I skirted a whole university stand, due to its prominent US election content, as well as a nice, younger developer who I’d met the previous year, due to his adding of the presidenti­al candidates to his dueling game. I just don’t find tangential sexism, racism and homophobia funny, even if it’s dressed up as edgy or just silly.

I do imagine there’s some great potential film, game or artwork related to America’s current political climate, but it ain’t “Whack a Candidate and Watch ‘Em Cry.” Do people feel good about spending their precious creative energy making these games? Maybe they do. Or, maybe that’s a specious point, because the creators of great games, both from technical perspectiv­es and for reaching vast, appreciati­ve audiences, aren’t always known for their positivity, anyway. “Feeling good,” is a multifacet­ed construct, after all, despite me telling my kids to rely on their gut.

Further, I often find even feminist initiative­s falling short of what “feels right.” One woman I’ve known since school is a financial analyst. She won an award for surveying the women in her building and getting the temperatur­e raised a degree. But she’s also great at her job. Each year, Australia has its Women in Games award which recognises many of games’ inspiratio­nal female people, but fails to recognise many more, thus harmfully and pointlessl­y dividing the group? Not having been on the list, raising this is easily interprete­d as sour grapes on my part, illustrati­ng the problem.

Above, I mentioned that there are great feminist games writers and that that’s not really me. Hence, this poorly written column sounds like I’m complainin­g. No, I am complainin­g, but mostly because I want opt out of engaging with games that “satirise” feminists and politics, and initiative­s that don’t “feel right,” but also that the disappoint­ing feeling of engagement being necessary, remains. If I don’t play or discuss an anti-feminist game, I probably just don’t care about it. But, thinking briefly beyond, “Meh,” in this case, has been useful, if only to me.

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