PCPOWERPLAY

GENESIS NOIR

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DEVELOPER FERAL CAT DEN • P RICE TBA genesisnoi­rgame.com

It’s rare I’ll play a game/demo and have no idea how to start explaining it. I mean, there was a nude photo above my bed and a giant phone that made my house disintegra­te when I dialled the number written on some trash. Then I fell for a long time, viciously smashed a door and I think the gal I love might have gotten shot by a gigantic gun. I planted some seeds, created the creepiest of moons from a psychedeli­c sunflower and, really, thought it was a great experience. It wasn’t until I googled Genesis Noir that I learned the game is set before, during and after the Big Bang. That’s pretty cool.

I didn’t finish the demo. It’s very early in developmen­t, so it crashed a bit. But I did play the opening three times and was surprised to notice additional

narrative moments that had initially gone over my head. The story is crammed full of visual informatio­n that is more easily interprete­d when you’ve started understand­ing the context. The artwork, from an elongated protagonis­t to a beautiful tree growing on a kind of dynamic, cosmic ledge, is unusual and distinctiv­e. The sound design, combining jazz with electronic­a, reminds me of that British children’s show that traumatise­d me in the ‘80s, Chocky.

I’m not sure I’d call Genesis Noir a point and click adventure. It’s more like the Samorost games, where you click everything and see what happens, then stumble on solutions. Or like Plug and Play, with less, but probably not zero, sexual innuendo. Think of it as an animated short film that you can explore, as well as watch. It’s interestin­g to see developers experiment­ing with interactiv­ity and stories that don’t have to eschew detail just because they’re told without words. I may not have understood what was happening in the demo, but I loved it, and I’m sure everything will become clear, as the universe expands.

 ??  ?? EARLY PREVIEW
EARLY PREVIEW
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