On­line gam­ing may feel real-time, but it’s ac­tu­ally an il­lu­sion. In reality, you’re play­ing with and against the re­cen­this­tory ghosts of other play­ers. Each in­put com­mand is times­tamped and ac­cepted as true on your client ma­chine, in or­der to keep things fluid. If the times­tamped in­put data is re­jected by the server, that’s where the real-time il­lu­sion is bro­ken and what your client de­vice pre­vi­ously ac­cepted as true is retroac­tively re­jected.

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