PCPOWERPLAY

A Collection Aside

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After the chaos of PAX Australia, and during a brief summer lull, MEGHANN O’NEILL settled in with some stories. How do systems and interactiv­ity support works of fiction? Which genre convention­s are ripe for innovation? How does a sequel retain its audience while drawing in new players? What drives the experience, play or words? Thought provoking games are found within, from the classic adventure to the surprising­ly well-written Solitaire-like.

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