THE BIG BREATH

PCPOWERPLAY - - Contents - David Holling­worth Ed­i­tor @Cp­tHolling­worth

In a lot of ways, we are now in the wait­ing time.

This is the time be­fore the mas­sive rush of AAA ti­tles that now typ­ify the end of the gam­ing year. Your Assassin’s Creeds, your Bat­tle­fields, and your CODBLOPS or what­ever it­er­a­tion of that fran­chise Ac­tivi­sion’s ped­dling this year. It can be a re­ally tough time to build the fo­cus of a mag­a­zine... or a great time to cel­e­brate the di­ver­sity of the in­dus­try.

So this is­sue is a bit all over the place. A sud­den ran­dom in­flux of head­phones from ev­ery­one! NO PROB­LEM! Bud­get AMD moth­er­boards - good stuff. Stupid high-end AMD pro­ces­sors - WE LOVE IT! In­die ti­tles, AAA games that dis­ap­point and thrill and ev­er­thing in between from the pos­i­tive im­pact of more pos­i­tive fe­male role­mod­els in games pre­sented at E3 to Nathan Lawrence run­ning around in real life killing vir­tual zom­bies with his buddy Jorb...

Hell, we even look at the rise and fall of the Math co­pro­ces­sor and the truly lu­di­crous an­i­ma­tion tech­niques be­hind the orig­i­nal Prince of Per­sia.

Wow... I think I just sold my­self on this is­sue. Good job me!

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