id is tak­ing us back to hell



called the ‘Meat Hook’: a pair of spikes that sit un­der the bar­rel of the shot­gun. When fired, it rock­ets for­ward on a chain, at­tach­ing to demons and let­ting the player pull them­selves to their tar­get. The pos­si­bil­i­ties of new move­ment op­tions and combo at­tacks are al­ready tan­ta­lis­ing in Doom Eter­nal, and it doesn’t even come out un­til next year.

The se­quel to id’s Doom re­boot was

an­nounced at E3 with a brief teaser but it was of­fi­cially re­vealed in Au­gust at QuakeCon with long, un­bro­ken min­utes of car­nage-filled in-game footage. Through­out the week­end of QuakeCon, at pan­els and in­ter­views, id Soft­ware’s ex­ec­u­tive pro­ducer Marty Strat­ton and creative di­rec­tor Hugo Martin laid out Eter­nal’s new fea­tures like the Meat Hook and old friends such as the arch-vile, the pow­er­ful boss de­mon ca­pa­ble of res­ur­rect­ing its dead

Pro tip: this goes on your head.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.