I ASKED DE­VEL­OP­ERS WHAT THEIR FAVOURITE CUTSCENES WERE, AND WHY

PCPOWERPLAY - - Inside Dev -

ALEX KA­NARIS-SOTIRIOU POLYGON TREEHOUSE

Ka­naris-Sotiriou ap­pre­ci­ates how the Gover­nor’s Man­sion brawl in the Se­cret of Mon­key Is­land uses sound ef­fects and Bat­man- like cap­tions to cap­ture the player’s imag­i­na­tion.

JAKE RODKIN VALVE

Rodkin re­calls how the open­ing of Full Throt­tle strad­dled the tech­nol­ogy gap fac­ing ad­ven­ture games with con­fi­dence, mix­ing pixel char­ac­ters with 3D mo­tor­cy­cles and cars.

SEAN OXSPRING DAMBUSTER STU­DIOS

Oxspring re­flects on the shock­ing fall of Prince Arthas in War­craftIII, de­picted in the purg­ing of Stratholme.“I re­mem­ber be­ing like, ‘ I un­der­stand why but jeez there’s got to be a bet­ter way?’”

CHELLA RAMANAN 3-FOLD GAMES

Ramanan spot­lighted a scene of Aya jump­ing into Bayek’s arms in As­sas­sin’s Creed Ori­gins, not­ing the rar­ity of peo­ple of colour be­ing de­picted as sexy, strong, in­tel­li­gent and in love.

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