PCPOWERPLAY

The Sinking City

A detective game with a Lovecrafti­an twist.

- DEVELOPER FROGWARES www.thesinking­city.com • PUBLISHER BIGBEN INTERACTIV­E ANDY KELLY

Plagued by nightmaris­h visions of a drowned city and a colossal tentacled beast, private detective Charles Reed travels to the town of Oakmont to find answers. Storms have been battering this once thriving fishing community, cutting it off from the mainland, flooding parts of it, and leaving the rest sodden and dilapidate­d. And to make matters worse, the locals are deeply suspicious of outsiders. But with the source of these harrowing visions lurking somewhere in the city, Reed has no choice but to get his feet wet.

The Sinking City is a third-person detective adventure set in a fictional version of 1920s New England, inspired by the works of influentia­l (and, yes, controvers­ial) horror writer H.P. Lovecraft. Divers uncover an ancient cavern hidden beneath Oakmont filled with otherworld­ly statues of cosmic demons, and are driven mad by the discovery – a madness that begins to spread through the city and awakens strange, violent creatures the locals call wylebeasts. The game is divided between solving crimes and shooting monsters, but the gulf in quality between each flavour of play is pretty wide.

Ukrainian developer Frogwares has been making Sherlock Holmes games for over a decade now, including 2014’s magnificen­t Crimes & Punishment­s. As such, The Sinking City is a decent detective game – particular­ly in its use of the blatantly Sherlock-inspired Mind Palace system. As you explore a crime scene you collect clues that, while useless on their own, can be connected in the Mind Palace to open up new lines of investigat­ion. And you have to make these connection­s yourself, without any hand-holding or hints, which makes a successful deduction very satisfying.

But while Sherlock Holmes has to rely entirely on his intelligen­ce and intuition to solve a mystery, Reed has a supernatur­al advantage. In certain locations a glowing blue portal will open up, through which he can witness whichever crime transpired there. These vignettes come in the form of shimmering silhouette­s of the people involved and fragments of speech. Reed must then construct a narrative, figuring out the order these echoes of the past

occurred in, which will usually result in a new clue appearing in the Mind Palace.

My biggest issue with The Sinking City, at least as a detective game, is that the cases aren’t that interestin­g. One of the greatest strengths of Frogwares’ Sherlock games is encounteri­ng a confoundin­g mystery – say, a murder occurring in a room locked from the inside – and being overcome with a desire to solve it. But I rarely felt that compulsion here, and the solutions to many of the cases lacked a satisfying ‘aha!’ moment – the punchline that should round off any good detective story. In leaving Holmes behind, the developer’s knack for writing a solid mystery seems to have suffered.

Reed is also a charmless protagonis­t, with none of Holmes’ wit, quirks, or nuance. He’s the worst kind of grim, gravel-voiced private dick stereotype.

SHOT IN THE DARK

As for the over-the-shoulder gun combat, it’s perfectly functional, but feels like a box being ticked rather than a vital part of the game. Bullets being Oakmont’s primary form of currency (it’s a long story) adds an interestin­g element of ammo conservati­on to each wylebeast encounter. But mostly I was just eager for the shooting to stop so I could resume being a detective. There’s a simple crafting system in there too, letting you make health kits, ammo, and other useful items from scrap gathered in the world. But, like the combat, this is all rather rote.

The Sinking City’s dreary setting is also hard to love. It’s an open world game, letting you freely explore the streets of Oakmont. And while I love having to follow directions and pay attention to street names to find important locations, this bleak, muddy, perpetuall­y rain-soaked city is a thoroughly depressing space to exist in. There’s a good, but not great, detective game lurking here, but as a package, it doesn’t quite work.

 ?? The cops will turn on you if you fire your gun in public. ??
The cops will turn on you if you fire your gun in public.

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