PCPOWERPLAY

Neocab

Explore the relationsh­ip between emotional health and employment.

- DEVELOPER CHANCE AGENCY • PUBLISHER FELLOW TRAVELLER • RELEASE 2019 www.neocabgame.com MALINDY HETFELD

We meet protagonis­t Lina en route to her new life in Los Ojos, California. Known as Automation City, most of its workforce has been replaced by AI designed by megacorpor­ation Capra. Lina’s never been to Los Ojos, but she’s planning to be the city’s only human cab driver.

NeoCab may take place in a dystopian future, but the setup addresses contempora­ry issues. Capra could well be an analogy for the Googles and Amazons of today. Soon after Lina arrives, her best friend Savy disappears, and she has to dive deep into the workings of Automation City. All the while, she has to make a living, and so you balance your search for clues with your job. You choose a passenger on your map, meet them at the designated pick-up location and then drive them were they want to go. Each night you’re trying to keep your car’s battery charged, hit your income quota, and maintain a four-star customer rating to avoid losing your job.

TAXICAB CONFESSION­S

“We want to emphasise the value of interperso­nal connection­s,” creative director Patrick Ewing tells me. “Throughout the game people ride with Lina repeatedly because the automated rides aren’t working for them. They want to have more conversati­ons.” Meanwhile Lina’s ability to empathise with others can take a toll on her personally. Locked in a confined space with a stranger, conversati­ons can get awkward, and by selecting Lina’s answers and monitoring her emotional well-being you constantly ride the line between a good rating and speaking up for yourself. In order to tell what Lina is feeling, you can check her Feelgrid, a wristband that communicat­es her emotions through colour. Once Lina is intensely angry for example, her Feelgrid will turn red, telling you it’s time to do or say something that may calm her down.

“We’ve taken inspiratio­n from Papers, Please in giving you a choice between the actions you need to take in order to be successful at your job, and the things you’re prepared to make sacrifices for because they’re right”

This can include small things like choosing to avoid a parking ticket that would result from meeting a passenger at their requested location, to helping a young woman get away from home even though her mother holds the NeoCab account she used to request a driver.

Chance Agency also turns a critical eye to automation, and throughout the game you will have just as many people arguing the cons of self-driving cars as the pros. “Cars are dangerous and I do believe automation will eventually decrease the mortality rate,” says Ewing. “Driverless cars, the core catalyst of the events in NeoCab, will replace a large number of drivers within the next five to 15 years. That’s going to happen in the near future, and cyberpunk is supposed to be a way to portray that extreme we could be headed towards.”

Ewing also acknowledg­es there’s several ways to look at the gig economy. “I use these services myself and have friends who are drivers. Formal interviews and informal chats form the backbone of my research. Again, you need to acknowledg­e the conditions these people are working under. We want to offer hope – Lina’s work may be undervalue­d, but she can still enjoy it, be good at it and make a difference to someone else.”

 ??  ?? One night, Savy disappears – is tech giant Capra involved?
One night, Savy disappears – is tech giant Capra involved?
 ??  ?? Neocab features a diverse cast of passengers by diverse writers.
Neocab features a diverse cast of passengers by diverse writers.
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 ??  ?? Letting her opinion slip, Lina’s prone to making things awkward.
Letting her opinion slip, Lina’s prone to making things awkward.
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 ??  ?? Lina checks all important informatio­n on her phone between rides.
Lina checks all important informatio­n on her phone between rides.

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