PCPOWERPLAY

TIM WILLITS IS LEAVING ID SOFTWARE

He’s been with id since 1995.

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Tim Willits, who joined id Software in 1995 and rose to become studio director under new parent company ZeniMax Media, announced last month that he is leaving the company after this year’s QuakeCon.

Willits has design or production credits on virtually everything id Software has done from Ultimate Doom, for which he served as a level designer, to the Doom 3 BFG Edition in 2012, his first as studio head. He’s had an impressive run since then, overseeing the resurrecti­on of the original Quake, Rage, and in particular, Doom. Less happily, he also wound up in a bit of a beef with other id veterans in 2017 when he said that he’d come up with the idea to make maps specifical­ly for multiplaye­r modes, a claim his fellow developers rejected.

“All of the games currently in developmen­t are in very good hands, my departure will not affect any planned releases. id Software is packed full of amazing talent that will continue to develop (long into the future) some of the best shooters in the world,” Willits said in followup tweets. “After QuakeCon I will announce my future plans, where I am going, and what new exciting things I am doing. Stay tuned.”

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