PCPOWERPLAY

Surviving the Aftermath

Rebuild civilisati­on in this post-apocalypti­c management sim.

- FRASER BROWN

DEVELOPER ICEFLAKE STUDIOS • PUBLISHER PARADOX INTERACTIV­E survivingt­heaftermat­h.com

My first survivor dies after his house is flattened by a meteor. Things aren’t looking good for humanity in Surviving the Aftermath, the post-apocalypti­c follow-up to Surviving Mars. Surveying my burning colony, I have a lot more things to worry about than the now rotting corpse. Like its predecesso­r, Aftermath drops you in a hostile world that you’ll need to make safe for a group of survivors. Sometimes they will die. This time, however, we’re back on Earth and with a new developer, Iceflake Studios, at the helm. It’s also a bit more conservati­ve. On Mars we had domes, drones, and flashy future-tech, but back on Earth it’s all about the basics of survival.

My colony isn’t in too bad a situation initially. The difficulty is determined by some choices you make about the setting right at the start – how brutal the apocalypse was, how many people made it – and I opt for a middle-ofthe-road armageddon with a small number of survivors living in a slightly radioactiv­e forest.

Survivors need food, shelter, and power, and at this stage their demands don’t get much more complicate­d – the numbers just get bigger. Keeping those numbers high does require several different resources along with lots of ramshackle buildings. Thankfully there’s a lot of junk lying around waiting to be picked up.

GATED COMMUNITY

One of the first milestones in Aftermath is building your gate. It’s just a wall of cars and junk, but it connects you to other regions and lets people know you’re open for business. You’ll start to attract strays, too, and some might even be useful. One of the wanderers that joins my colony is a specialist, able to go out into the world in search of more resources, adventures, and science points for upgrades.

It’s lucky that my specialist is off sourcing some meat when the radiation storm strikes. Aftermath features several disasters with different effects and potential countermea­sures. There isn’t much I can do about meteors, but when facing the radiation storm I’m able to make sure all my crops are gathered before they can be killed off, and I know I have a shipment of food coming in if there’s a shortfall. It starts to feel like I’m getting the hang of the surviving part of the game.

My colony still manages to conjure up a few mini-disasters of its own. Aftermath spits out random events and personal conflicts, ranging from people wanting to fight bears to people simply brawling with each other. Being a permissive leader, I leave them to it, so before long I have a colony full of injured idiots.

There’s not much you can do to make your colony pretty, but through research you can unlock slightly nicer – and much more effective – buildings, letting your survivors upgrade from a tent to a caravan, for instance.

Surviving the Aftermath is pretty straightfo­rward right now, but the disasters and rowdy survivors are engaging obstacles that spice up the familiar objectives. Iceflake will be giving the colony layer an update, with the world map getting some more attention in this month. While the studio has plans for more Early Access updates after that, it’s looking for feedback from players before it settles on them.

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 ??  ?? Meteor showers aren’t so pretty when you’re right underneath them.
Meteor showers aren’t so pretty when you’re right underneath them.
 ??  ?? Survivors can develop mutations, but curing them is a cinch.
Survivors can develop mutations, but curing them is a cinch.
 ??  ?? Send specialist­s to scavenge and fight bandits on the world map.
Send specialist­s to scavenge and fight bandits on the world map.
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 ??  ?? You can choose to start with a bunker or vehicle laden with supplies.
You can choose to start with a bunker or vehicle laden with supplies.

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