PCPOWERPLAY

BROKEN ROADS

- DEVELOPER DROP BEAR BYTES • PRICE TBA https:// www.dropbearby­tes.com /

There’s always one game at PAX Australia that is incredibly early in developmen­t, yet I can’t resist playing it now. I was given a build of Broken Roads and it felt immediatel­y familiar; Australia’s reds, oranges and greens, wandering camels, graffiti, a caravan with makeshift trailer and solar panels on top. When you take your motley group into the pub, there’s little available to buy. As the chalkboard says “hope for the future” is definitely “sold out”. The demo wasn’t much more than art and evocative levels. The plans for it, however, are exciting.

Designer, Craig Ritchie, certainly saw me coming. Inspired by Baldur’s Gate, this will be a party-based, post-apocalypti­c RPG, set in Australia, made with Indigenous consultati­on. He says, “What better setting for moral dilemmas and thought experiment­s than a bleak, desperate future?”

A character’s worldview will be represente­d by a malleable, golden arc on a moral compass, revealing traits and dialogue options. Consistent decision making will result in a narrower (but more powerful) range of choices, within a single, ideologica­l outlook.

Composer, Tim Sunderland says, “I’ve been building instrument­s out of old scrap musical equipment, bamboo and other woods, basically whatever a post-apocalypti­c musician would have to work with.” Wow. And, I haven’t yet seen much of what Ritchie describes as, “tactical, turn-based combat, with elevation and 3D cover,” but every aspect of design seems highly detailed. Will this be one of the games I see early, then never again? I always get nervous about the more ambitious projects. I sincerely hope I’m reviewing this for you, eventually.

Consistent decision making will result in a narrower (but more powerful) range of choices, within a single, ideologica­l outlook..

 ??  ?? EARLY PREVIEW
EARLY PREVIEW

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