PCPOWERPLAY

A COLLECTION ASIDE

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PAX Australia in 2020 was about as different for MEGHANN O’NEILL as it could get. Her usual routine involves travel, a hostel bed, lunches at the Casino, drinks with other reviewers, a cheeky panel here or there, her son melting into a beanbag and seeing more than a hundred, local, indie games. This year, even finding thirty Australian, PC games showing at PAX Online proved a challenge and this is why you will see more games from

Melting Parrot PRICE TBA RELEASE STATE Q1 2021 https://store.steampower­ed.com/app/ 1372210/Dap/

My PAX Online coverage started with a dap. A bang? No, a dap, and lots of them. Picture the bobble headed tree spirits from Princess Mononoke, gather them into a little group and listen to them saying, “Dap dap dap.” I wish you could hear it. The dapping is innocent, ancient, cautionary, beautiful, accompanie­d by male singing, like a cathedral choir, sustained, second intervals, leading notes that never resolve, falling, crystallin­e arpeggios, soft rain on water. This is a gorgeous game to listen to, at least until it all fades into an oppressive drone.

Incredibly, when I spoke to Dap’s designers, they didn’t mention music and sound design. In fact they suggested I, “just play it”, perhaps because the overall impression defies easy explanatio­n. There’s story, puzzles and combat, melee and ranged, that are presented without ceremony. When my daps started turning evil, it was on me to notice why and lead them to safety. This is a treacherou­s world, despite the fact that it’s not immediatel­y clear what troubles are afoot. To protect you, you’ve mushrooms, fire and magical objects, even if they never quite provide adequate comfort.

Dap’s demo is challengin­g and generous, with more than an hour of play. I can’t imagine you’ll play it and then not wishlist the game. I’d say this is horror/action, but it also seems to be shaping up to be an interdimen­sional management sim, of all things. Certainly, from narrative to mechanics, it rarely feels the need to explain itself, which makes it all the scarier. I approached one location and heard women humming, then wondered if they were actually screaming. I’ll leave you to discover what happens next for yourself. overseas studios, yet still published by Blowfish and Fellow Traveller, among the collection. With the help of JAMES ELLENDER, PC Powerplay conducted Zoom interviews over three weeks. Many less hands were shaken. Interestin­gly, almost every pre-release game has a demo this year, and it is nice to be able to link them to you, so that you can experience them for yourself.

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