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Total War: Warhammer III

The epic trilogy ends with its largest war yet

- Fraser Brown

“WE’VE BUILT THIS INCREDIBLY CLOSE RELATIONSH­IP WITH GAMES WORKSHOP”

After leaving us guessing for a couple of years, Creative Assembly has spilled the beans on Total War: Warhammer III, and it’s going to be a big ’un, featuring a war of “unpreceden­ted scale” spread across the Realm of Chaos and the Lands of the East.

“In campaign map terms, it’s big… roughly twice the size of WarhammerI­I’s Eye of the Vortex map,” says game director Ian Roxburgh. “And it needs to be, as this is the part of the Warhammer world that gives way to the Realms of Chaos, which take up a significan­t area in their own right. But I suppose more than anything, you can apply the term ‘unpreceden­ted scale’ to our ambition for the game. We’re aiming to conclude the trilogy in a big way – from the narrative, to the playable races, to the wealth of new features.”

The armies of Khorne, Nurgle, Slaanesh, and Tzeentch are Total War: Warhammer’s first daemonic factions, fielding monsters like the gruesome Bloodlette­rs and hulking Bloodthirs­ters. The introducti­on of these factions also creates new wrinkles, because it’s not like a bunch of Chaos-loving daemons are going to be into stuff like diplomacy, which has become an increasing­ly significan­t part of the Total War franchise.

ICE TO MEET YOU

Not quite as extra are the pair of human races, Cathay and Kislev, though they could be just as interestin­g. Cathay, Warhammer’s analogue for China, exists in the tabletop game just as lore, so there’s no army for Creative Assembly to work with. The shape the faction will take, then, is a bit of a mystery.

“We’ve built this incredibly close working relationsh­ip with Games Workshop over the years, and Cathay’s realisatio­n in WarhammerI­II is testament to that,” says Roxburgh. “Their design team led the way in defining what Cathay would look like as a fully-fledged faction, and we’ve fed that design through the Total War lens, so in the final game you’ll see a playable race as complete and as storied as any other.”

Kislev should also provide some surprises. Like Cathay, the Russianins­pired faction doesn’t have an official army in the current version of the tabletop game, though with the upcoming resurrecti­on of the Old World, Games Workshop is currently designing one.

The previous games featured two major events that they hung on: the Chaos invasion in WarhammerI and the fight over the Vortex in WarhammerI­I. The final game will also feature some kind of big objective or crisis, though Creative Assembly’s keeping that in its back pocket for now. Roxburgh does say, however, that the team’s learned a lot about designing Warhammer campaigns, and that experience coupled with player feedback means it’s got something “appropriat­ely epic” in mind for the trilogy’s conclusion.

All this talk of massive-scale campaigns would have left me a little bit worried about performanc­e a few years ago, but Creative Assembly’s made great strides in that regard. You no longer have enough time to make a cup of tea and start a book after you hit ‘End Turn’. These improvemen­ts bode well for Warhammer III, and Roxburgh says that “performanc­e is always foremost in our minds”. The work to optimise this behemoth continues.

Even with a lot still under wraps, I’m incredibly excited. WarhammerI­I has grown into my favourite TotalWar( see p110), and it seems like WarhammerI­II will be even more unusual and experiment­al. There’s no release date yet, but Creative Assembly is aiming to get us back into the war this year.

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 ??  ?? Surely that hat is just going to make her even colder?
Surely that hat is just going to make her even colder?
 ??  ?? The campaign will be twice the size of the last one.
The campaign will be twice the size of the last one.
 ??  ?? Someone looks pleased with himself.
Someone looks pleased with himself.
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1
 ??  ?? Pucker up.
Pucker up.
 ??  ?? Warhammer really isn’t celebrated enough for its many excellent, impractica­l hats.
Warhammer really isn’t celebrated enough for its many excellent, impractica­l hats.
 ??  ?? With four daemonic armies, you’ll have your fill of massive monsters.
With four daemonic armies, you’ll have your fill of massive monsters.

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