PCPOWERPLAY

BROKEN SWORD: THE SHADOW OF THE TEMPLARS

Revisiting a point-and-click classic.

- By Andy Kelly

Broken Sword is a game that knows every great mystery needs a killer premise to hook you in. It begins with an American tourist on vacation in France, sipping coffee outside a Parisian cafe. Then a guy dressed as a clown blows it up. Most people would fly home and try to forget about it, but George Stobbart is not most people: he’s an adventure game protagonis­t. You know what those guys are like. Vacation be damned, he wants to know who tried to kill him – and he’s going to find out by picking up a bunch of random objects and solving puzzles with them.

Developed by UK studio Revolution Software and released in 1996, Broken Sword is one of the best point-and-click adventure games ever made. It’s beautiful to look at. The puzzles are great. The music is sublime. The characters are memorable. The story is full of twists and turns. And it’s funny. Like, really funny. It’s everything an adventure game should be, and age hasn’t dulled its edge one bit.

Four more Broken Sword games were released after this one, and while they all have their moments, the original remains the best in the series by quite a margin.

BLADE RUNNER

The key thing is that George is not a detective; he’s a lawyer with a goofy sense of humour. But nearly being blown up by a terrorist disguised as a clown inspires him to become one, and reveals a deeper side to him. He’s smart, resourcefu­l, and absolutely unshakeabl­e when it comes to the pursuit of justice. He searches the streets (and, more than once, the stinking sewers) of Paris for clues. And as you play, his pockets begin to overflow with objects that may or may not be related to the case. It is a point-and-click adventure game after all.

A plastic red nose. A torn piece of weirdly patterned fabric. An ancient manuscript. A small handful of plaster of Paris. A greasy tissue. Man, he loves showing people that gross tissue. Waving it in front of anyone who’ll listen, saying “What does this tissue mean to you?”, and awaiting the inevitable disgusted response is one of the game’s best running jokes. Every time I meet a new character, it’s the first thing I do, just to see their reaction. And the game knows it too, throwing in the odd

unexpected response, or one that takes a subtle dig at you for doing it.

As he investigat­es the bombing, George finds a partner: a newspaper reporter called Nico Collard, whose apartment George visits regularly throughout the game. They have real chemistry, and I love how their relationsh­ip grows over the course of the game. It’s one of the best depictions of a friendship forming I’ve seen in a game. Together the pair find themselves tangled up in an ancient conspiracy that runs far deeper than they ever imagined. The killer clown was just the tip of the iceberg, and one small part of a larger, more complex mystery.

One of the best things about Broken Sword’s story is how it’s all based on real history – specifical­ly the legend of the Knights Templar. As George hunts for the clown, he learns about this ancient order of knights and a treasure hoard they supposedly hid before they were dissolved and their last Grand Master was burned at the stake in Paris. Author Dan Brown famously leaned on the same mythology in his wildly popular book The Da Vinci Code, which has a lot in common with Broken Sword – but Revolution did it first, and did it better.

In Broken Sword, the Templars still exist and are trying to take over the world – a plan George and Nico take it upon themselves to stop. It’s a compelling mix of real-world history and the occult, wrapped around an intriguing murder mystery. George’s quest for the truth takes him all over the world, from Paris to a sleepy town in Ireland, a Syrian marketplac­e, a Spanish village, and a train speeding through the Scottish countrysid­e. It’s a real globe-trotting adventure, and the colourful,

evocative scenery is constantly changing around you.

Ireland is probably the highlight. George is here following a lead about an archeologi­cal dig where a priceless Templar artefact has allegedly been dug up. When he gets there, his first stop is MacDevitt’s – a rustic country pub specialisi­ng in real ale and frequented by talkative locals. If I could drink a pint in any virtual pub, it would be this one. I like to think I’d be able to handle the booze better than George does here, though. Order one too many and he starts getting rowdy. Well, as rowdy as a California­n lawyer can get. And the barman doesn’t seem too keen on his drunken idea to turn MacDevitt’s into a trendy cocktail bar.

The overarchin­g story in Broken Sword is great, but it’s moments like this that make it really special. The quiet moments where the wellwritte­n characters are given a chance to shine, and the warm, witty humour comes to the forefront. It’s an incredibly cosy game. The slow pace, hand-painted background­s, and orchestral music give it a really pleasant atmosphere. If you’ve ever watched a British detective drama, it has a similar vibe. Thrilling, exciting, but in a pretty subtle way, with lots of nice scene-setting and quirky, light-hearted conversati­ons in between all the murders.

George meets a lot of memorable characters, including a hospital cleaner whose best friend is a floor polishing machine called Mr Shiny, a detective convinced he has psychic powers, and a mischievou­s youngster called Liam Maguire who tries to rope him into a scheme to steal him a crate of lager. And who can forget Lady Pierremont, an obscenely posh hotel guest with a plummy English accent who helps George pilfer the key to a room through sheer upper class arrogance. I love all these weirdos, and their voices are forever etched into my mind.

UNUSUAL SUSPECTS

The voice acting, incidental­ly, is brilliant. It’s quite scrappy in places, occasional­ly sounding like it was recorded in a bathroom stall. (It might have been; Revolution was a small studio at the time.) But that only adds to its charm. And actor Rolf Saxon (who has appeared in a bunch of stuff, including Tomorrow Never Dies, Saving Private Ryan, and Mission: Impossible) is perfect as George Stobbart. In fact, I don’t know if the character would work half as well without him. He brings just the right amount of warmth and deadpan humour to the role, but with a tough, determined edge – which mirrors the

two sides of the character. Broken Sword’s animation is also unbelievab­ly lavish and expressive, which is another important part of why its characters are so memorable. The way they move says as much about them as their voices, whether it’s Lady Pierremont’s indignant march towards the reception desk at the hotel, or Sean Fitzgerald twitching and eyeing the door nervously in MacDevitt’s, visibly worried about something. Artistical­ly, it’s one of the prettiest and most atmospheri­c adventure games of the period. And even though it looks quite low-res and pixelated on big, modern monitors, the quality of the art direction shines through.

But as laid back as Broken Sword is, you can still die. Mistakes that lead to George’s untimely demise are usually clearly signposted, but you won’t be able to resist putting him into dangerous situations to see what happens. You can always reload. Honestly, these scenes feel kind at odds with the rest of the game. It’s quite jarring to go from this fun, silly, rip-roaring adventure, to lovely, goofy George being given a pair of concrete shoes by some shady gangsters and thrown into the Seine. It does at least add a sprinkle of genuine danger to the game.

BAAAA HUMBUG

Of course, you can’t talk about Broken Sword without mentioning the goat puzzle. It stumped so many people that it even has its own Wikipedia page. It’s actually pretty simple. When the goat knocks you down, quickly click the old plough on the other side of the screen to trap it. The problem is, there are no other timing-based puzzles in the game. None up until that point, and none after. So you can understand why it has most players reaching for a walkthroug­h. However, if you’re playing the Director’s Cut version of Broken Sword, the timing element has been removed entirely, making the goat puzzle not so infamous.

But which version should you play? The Director’s Cut is excellent, adding a whole new prologue chapter where you play as Nico, new puzzles, neat character portraits by Dave ‘Watchmen’ Gibbons, a nicely designed hint system, and more. But some elements I’m not so keen on, like the comic book-style text bubbles. I personally prefer playing the original version on ScummVM, because it’s the one I remember playing when I first discovered the game. But either way, you’re gonna have a good time, and the Director’s Cut is only £5 on Steam.

It’s a shame that dumb goat puzzle is what most people think of when they hear the name Broken Sword, because it’s really the least interestin­g thing about it. This is a smart, funny and deeply charming adventure game, and still wonderfull­y playable today. The puzzle design is mostly logical and even-handed, rarely slipping into the brain-twisting absurdism of many other point-andclick adventures from the mid-to-late ’90s. Wacky puzzles, while a staple of the genre, don’t age well, which I think is part of Broken Sword’s enduring appeal. It’s a game I play at least once a year, and every time I do, the magic is still there.

BROKEN SWORD’S ANIMATION IS ALSO UNBELIEVAB­LY LAVISH AND EXPRESSIVE

 ??  ?? A dash of conspiracy and the occult spices up the adventure.
A dash of conspiracy and the occult spices up the adventure.
 ??  ??
 ??  ?? The beautiful backdrops hold up nicely.
The beautiful backdrops hold up nicely.
 ??  ?? Europe’s most deadly children’s entertaine­r.
Europe’s most deadly children’s entertaine­r.
 ??  ??
 ??  ?? George can die, but it’s not an especially tense game.
George can die, but it’s not an especially tense game.
 ??  ?? The forbidden love of a man and his floor cleaner.
The forbidden love of a man and his floor cleaner.
 ??  ?? Probably nothing suspicious happening here.
Probably nothing suspicious happening here.

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