HURRY, CHOP CHOP
It feels good being baaad in CULT OF THE LAMB
At first, it looks like this is going to be a remarkably short game. Things start with you, as a cowering little lamb, being led to your death as a sacrifice. Within ten minutes however, you’ve already exacted violent revenge on your would-be murderers and pledged your adorable allegiance to the mysterious being that returned you to the land of the living. You start a cult of your own; a cult where all the members are super-cute creatures.
This is Animal Crossing if Tom Nook craved power instead of money. The first half of the game involves growing, caring for, and – of course – indoctrinating your cult. You’ll need to take care of the basics before getting too ambitious, though. Your adorable little cultists need food to eat, places to sleep, and somewhere to poop. Don’t give them that last one, and they’ll just do it wherever they feel like it in the field you’re developing. Well, they are animals, after all.
The second half feeds directly into the first half. There are four dungeons, which you need to complete both for the narrative (on your quest to free the one who resurrected you), and for the upkeep
of your cult (new followers and resources can be found). This part of the game is essentially a roguelike, with randomised weapons and rooms, and perks to be unlocked. Combat is solid, if sometimes a bit button-bashy when you’ve been given a fast but weak weapon.
Yet the feedback loop sees your actions in your settlement having a direct impact on your progress in the dungeons. The levelling and unlock system is, quite frankly, genius. The fundamental idea is that the bigger and happier your cult is, the faster you can harvest their Devotion, which works as XP. This in turn either directly or indirectly unlocks weapons, perks and abilities for the dungeons, and blueprints for decoration and functional buildings for your cult. Part of the progression system involves developing your cult’s doctrine. While this is a binary either/or choice each time, it’s still an enjoyable way to decide how reasonable/evil you want to be while gaining a new perk in the process. For example, I wanted to make sure that my followers respected the elderly, resulting in a faith boost whenever I had a member reach a certain age. That more than makes up for the cannibalism thing, right?
SHEEPING AROUND
Yet there is even more to Cult of the Lamb. With the story done, the dungeons truly open up, no longer coming to a close when you hit what was previously the boss room. You can keep going for as long as you dare, running the risk of losing a portion of what you’ve collected if you die. Although, how long you play won’t necessarily be your choice. There’s one enemy that you can never quite defeat: time.
There’s a gentle yet constant pressure to the game, in the form of the day/night cycle. Whether you’re at your settlement, in one of the other
The levelling and unlock system is, quite frankly, genius
locations you slowly discover, or in the middle of an adventure in a dungeon, time is slowly passing. In order to keep up with the demands of your cult, you need to keep a good balance between settlement upkeep and dungeon adventuring. Nothing wrong with that, but it would be nice to have the option of leaning more heavily into one side or the other if you felt like it.
Still, Cult of the Lamb is wonderfully designed, and the script is sharp and funny. The atmosphere is great, helped in no small part by art which immediately endears itself to you. Speaking of which, making all of your followers adorable wickle critters was a smart choice. Intentionally or otherwise, it makes the brainwashing and murky morals amusing rather than disturbing.
Occasionally, I found myself thinking ‘erm, this really is like a cult’, such as the time the game gleefully informed me that I could marry as many of my followers as I wanted. Don’t be fooled into thinking that this game is anything but great, though. I adore it, and that is almost certainly my own opinion unaffected by nefarious influences.
VERDICT
Cult of the Lamb is unlike 82 anything else in a good way, you won’t feel fleeced if you buy this. Ha ha! ‘Fleeced…’