PCPOWERPLAY

FAIR COPOTYPE BRICK ROLLED

I’m sorry for playing DISCO ELYSIUM wrong LEGO CITY UNDERCOVER is Wii-ly good

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Most of the time, videogames let us hide behind a haze of false efficacy, fooling us that we could do astonishin­g things like reload a gun or do a chin-up. But Disco Elysium is different. It knows us. And, worse still, it knows we know it knows us, and it uses that cursed informatio­n like an emotional blackjack.

It’s never more obvious than in the moments where you try to pick the dramatic, cool options. Yes, there’s a chance you’ll defeat that wall of fascist muscle with a breathtaki­ng disco spin kick; it’s just a gratuitous­ly small one. Meanwhile, if you try to deal with anxietyind­ucing horrors the game flings at you as you would in real life, it’s no less merciless. On my first playthroug­h I was branded ‘Sorry Cop’, on account of my need to apologise to everyone. Returning to that save now makes me want to say sorry to past me for being so spineless, like some sort of hand-wringing temporal ouroboros of perpetual meekness, disappeari­ng up my own pinched backside.

I’d love to tell you that it’s all worth it. That actually, the cracked

mirror Disco Elysium holds up to your psyche will enrich and improve you as a person. That in order to rebuild you must first be torn down. But it more often feels like a public informatio­n film about the dangers of overconfid­ence. “Yes, you might think you want to be a big-shot. But have you considered the danger of accidental­ly telling your new partner your name is Raphaël Ambrosius Costeau?” On no conceivabl­e level does this mean that Disco Elysium is anything other than intoxicati­ngly brilliant. It’s just that it challenges you on an entirely different level. So what if you can boss the fifth Pantheon in Hollow Knight? This is a game that can make you doubt your rightful position in the universe with a spiffing hat. It’s amazing that, even after all the complicate­d internalis­ation, that there’s any resource left to build a relatable environmen­t.

In order to rebuild you must first be torn down

AMBROSIUS OF THE GODS

Revachol, however, is a real place full of richly-drawn people, thickened with the scar tissue of violence, revolution and corruption, like taking a holiday in a conflictin­g ideology. Despite being mostly repellent, it has a specific and special undertow that will keep you coming back, even if it’s like watching a painful video of last night’s karaoke. And the central relationsh­ip between your clown car of a detective and the neat efficiency of Kim Kitsuragi is a story in itself.

The result is something embarrassi­ngly good: a game where the world, characters, or pin-sharp deflation of the player’s ego would all have been enough on their own. Taken together, they’re astonishin­g.

VERDICT

The greatest game to 93 ever make you deeply question your worth as a functionin­g member of society.

Lego City Undercover feels like an anomaly. It only came out in 2013, but that feels like a lifetime ago. A modern version of the game would crowbar in Hollywood talent to voice Chase McCain, the wisecracki­ng celebrity cop who feels like a warning from the past about the rise of Chris Pratt.

More telling, however, is the fact your in-game interface is based on the Wii U, something that feels slightly tragic and amusing at the same time: the controller equivalent of drinking mercury to cure syphilis. And although it often feels like you’re being forced to solve crimes with a dead man’s Etch A Sketch, it rarely detracts from this smart, often surprising open world experience.

The inherent Nintendosi­ty extends to the way it bombards you with ideas. It might have been enough to drive around a fully realised Lego world, smashing things up and rebuilding them, but the game throws in grapple guns, disguises, and gambolling traversal. It’s also funny, in a way that feels like it has some substance beyond the winks and quips. Handing tutorial work to your idiot sidekick Frank Honey is a bright way of imparting crucial info, and there’s a disarming amount of comedy talent here, too: Adam Buxton and Peter Serefinowi­cz both turn up to play bit parts.

It doesn’t always work – sometimes it feels like you’re pulled into endless exposition­al cutscenes, but that’s because there’s a story here: another thing that sets this apart from other TT games that bring that honed brand of irreverent humour to establishe­d properties. 81

 ?? ?? The conversati­onal equivalent of going to an elite-level RPG area too soon.
The conversati­onal equivalent of going to an elite-level RPG area too soon.
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Traveller’s Tales
TT Games EXPECT TO PAY DEVELOPER PUBLISHER
NEED TO KNOW $56.95 Traveller’s Tales TT Games EXPECT TO PAY DEVELOPER PUBLISHER
 ?? ?? BELOW: In some states it’s illegal to let squirrels fish. But not this one.
BELOW: In some states it’s illegal to let squirrels fish. But not this one.

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