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THERE’S PROVEN LIFE AFTER DEATH IN THE GAMING WORLD, AND IT SHOULD BE CELEBRATED.

How P.T.’s untimely demise has spawned a new breed of first-person horror

- Rhiannon Rees

Long corridors. Dirty mirrors. Gruesome ghosts. The haunted house is an ageing horror game setting, but 2014’s P.T. (playable teaser) for Silent Hills turned the trope on its head with stunning graphics and severe first-person claustroph­obia. Then it was snatched away, cancelled by Konami, leaving us bereft and heartbroke­n.

A firm line seems to have been drawn under that title, but similar games are emerging. Take Allison Road, currently in developmen­t by Far From Home, and SadSquare Studio’s Visage. Both of these indie survival horrors are widely considered spiritual successors to P.T., vengeful female ghost and all. While they don’t quite hold a candle (or rather, stuttering flashlight) to Lisa’s bloated face, they’re still terrifying leading ladies.

A RESURGENCE

Drawing comparison­s between these games is inevitable, but writing off the newcomers as P.T. clones would be unfair. Their designs certainly invoke the same spine tingles, but there are enough hints at original, lovingly crafted backstorie­s to set them apart. Plus, both Allison Road and Visage are beautifull­y polished for homegrown projects, and their support on Kickstarte­r testifies a demand for this strain of survival horror. The people have spoken.

Some big names are steering in the same direction too. Resident Evil VII revisits grotty corridors, decaying furniture and grisly faces in its early demos with a bold switch to first-person view. It’s an interestin­g departure from the third-person shooter style; a necessary change for PS VR compatibil­ity.

But with the evolution in trends and the technology to enrich them, there’s a nasty possibilit­y brewing in the back of my mind. Is this the end of the third-person horror game? (That question might well be the scariest part of this column.) Well, this writer doesn’t think so. Full-bodied heroes and our attachment to them defined classics such as old-school Silent Hill and Project Zero, not to mention modern blockbuste­rs such as The Last Of Us. Sure, it’s time to embrace the era of the P.T. disciples, but let’s still cry out for third-person titles, too. The Evil Within 2, anyone?

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