PLAY

OCTAHEDRON

Jump into this precision platformer

- KoeniginKa­tze

An unnamed writer retreats into the isolation of his cabin in the woods. On taking a quiet stroll among the trees, he finds himself disturbed by a neonsoaked spectre. Making no attempts to run, he finds himself overcome by its influence, his head replaced by the titular three-dimensiona­l shape. Talk about having writer’s block!

Transforme­d, the writer descends into a portal and soon finds himself in a world that has to be seen in motion to be believed. Static images simply do not do it justice. As you move the stage behind you pulsates, spewing glowing shapes behind you.

THROWING SHAPES

As the transfigur­ed protagonis­t, you begin with the ability to create up to two temporary platforms in mid air, which you can use to leapfrog your way onto something a bit more permanent (and even that’s not a certainty in later levels). Through strategic jumps and platform placements, you can collect shapes equally as abstract as your own noggin and progress to the next level.

Sounds simple? Things starts off uncomplica­ted enough, with the basics communicat­ed concisely. Be warned, though: the difficulty curve then begins to rise at quite a pace across the sparkly, shapestrew­n platforms.

Each level introduces a new obstacle to overcome, and while trial-and-error is a part of that process, playing still manages to feel intuitive. Frustratio­n and failure arise only from your lack of skill. Jumping is as much about sticking the landing as it is getting the timing down when placing your own temporary platforms. It takes genuine skill, but when you get it and it flows, the game does so beautifull­y.

As you improve and Octahedron gradually gives you a bit more than just two temporary platforms to rub together, the sparks really begin to fly – though without ever getting too hectic to follow. From platforms that obliterate anything immediatel­y below you to enemies that set their sights on you whenever you dare to lay a platform down, there’s a well-paced rate of iteration. This all builds to prolonged moments of flow that make you immediatel­y want to try again when interrupte­d. A fair checkpoint­ing system (which I can’t help but wish was just a little more generous) aids this, but repeated screw-ups are heavily penalised, even to the point of resetting the entire level. It’s a fine line to walk.

So, you will fail, but failure seldom feels cheap or unfair. Every death I experience is my own darn fault; every misjudged platform placement,

“YES, YOU WILL FAIL, BUT FAILURE SELDOM FEELS CHEAP OR UNFAIR.”

every jump bungled due to imprecise timing, every familiar hazard our octa-hedrical-headed hero falls afoul of due to my complacenc­y, it all comes back to me, not the game’s design.

While I appreciate developer Demimonde’s commitment to the high level of difficulty, and I absolutely don’t doubt that the challenge will be a big draw for a niche audience, despite being fair it also proves a major barrier to my own enjoyment. Indeed, after some time with Octahedron I found myself staring vacantly out of a window somewhere in OPM Towers, in a word: broken. My gaze fell upon a hoarding carrying the slogan “Believe you can and you’re halfway there.” Staring at my bleeding thumb, I couldn’t help but feel the universe was laughing at me.

HOLDING THE STAGE

And yet, I keep going back, convinced that this time I’ll make the jump, place the platform precisely, collect the glowing shapes I need. After throwing down my controller in frustratio­n countless times, after storming off for brisk, angry walks around the office enough times that it gets commented on by colleagues, I’ll come right back and try again. I can’t tell you how rewarding conquering something I’d previously dismissed as the unbreakabl­e skill ceiling feels.

After one less-than-quiet celebratio­n, a small voice piped up, “Jess, the billboard was right all along!” Perhaps the universe wasn’t so much laughing at me as offering encouragem­ent. You’ll probably need it.

VERDICT

Something well worth sinking your teeth into – but beware, it has a bite of its own. Sadly, tricky to recommend to anyone not looking to get their teeth knocked out by the difficulty curve. Jess Kinghorn

 ??  ?? Think fast or prepare to start losing hearts and risk resetting the entire level.
Think fast or prepare to start losing hearts and risk resetting the entire level.
 ?? INFO ?? FORMAT PS4 ETA OUT NOW PUB SQUARE ENIX DEV DEMIMONDE
INFO FORMAT PS4 ETA OUT NOW PUB SQUARE ENIX DEV DEMIMONDE
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 ??  ?? Below It’s a bad idea to touch strange, otherworld­ly shapes.
Below It’s a bad idea to touch strange, otherworld­ly shapes.
 ??  ?? Right The first new platform type gives you the power to crush enemies underfoot.
Right The first new platform type gives you the power to crush enemies underfoot.
 ??  ?? Above left You’ll have to think on your feet in the face of a new threat.
Above left You’ll have to think on your feet in the face of a new threat.
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