PLAY

THE CREW 2

Live free, race hard in this buzzworthy, sunnier sequel

- @MrOscarTK

There’s a moment in the first race of the game, episode one of the Live Xtrem series – a sort of triathlon of motorsport races – when you approach the Brooklyn Bridge in your street racing car and the whole world folds in on itself Inceptions­tyle, and you’re transition­ed to a powerboat racing along the East River at high speed. That’s the moment when The Crew 2 boisterous­ly proclaims what it is: a marriage of the sprawling environmen­ts of the entire United States with the highest of octane worlds of motorsport­s. But it’s also the only race in the game that does anything quite so impressive.

The game charts your rise from an insignific­ant, overlooked racer to a legendary one, codified by your social media followers – the true currency of 2018. Though, of course, there is also an actual currency – Bucks – for buying new cars (or, rather two currencies, as there is also Crew Credits, a premium one which you get for levelling up, but can also purchase with real-world money). You can gain followers simply by doing cool things like big jumps or drifts in Freedrive mode as you explore the world. But mostly you get more followers by winning events, which means you’ll unlock more Live Xtrem episodes and generally become a big deal.

FAMILY VALUES

The dark crime story from the first game is completely gone, and instead of having to move around in pursuit of a plot you’re given carte blanche to explore the entire map of the USA as soon as you finish the first race. The narrative is as loose as possible, split up among the four racing families you and your mechanic, Hiro, visit as you try to get that social media buzz going across the quartet of available motorsport styles.

Each of the four – street racing, freestyle, offroad, and pro racing – has its own mentor and rival figures, and a very basic storyline that you follow, which mostly involves them talking

about how cool their racing styles are and the sort of values they have. At first, each of these families offers you one racing discipline, with new discipline­s becoming unlocked once you reach certain fame levels, to give you three to four for each. In all there’s a total of 14 different motorsport­s discipline­s – a far cry from the exclusivel­y street racing first game (which was expanded in its DLC). Finish enough of a family’s events and you can then challenge the rival in a final, climatic one-on-one showdown to unlock that HQ’s ultimate vehicle.

These events see you driving all kinds of vehicles on land, sea, and air – in cars, bikes, boats, and planes. But even within those vehicle types there’s a lot of difference and nuance. Street racing cars feel very different to drift cars, and there’s even quite a bit to distinguis­h aerobatics planes from air racing ones. You have to applaud the amount of identity Ivory Towers has managed to give each individual discipline, even if they’re not all created equal. The bikes feel weirdly stiff across the board, with the Motocross events being a standout weaker point in the game; and it’s clear that street racing, rather than circuit, remains the dev’s passion.

CRUISE CONTROL

The Crew 2 is quite an arcadeyfee­ling racer, and it’s more about having fun driving, riding and flying than being a perfect simulation of any particular motorsport. Which can often be a great thing, as there are many colourful parts of the United States to compete in events in. It’s not really a game about crashing or buckling your rides, though there is a level of surface damage after a few bumps. Crash too hard and the screen will just fade to black before depositing you back on the track. Veer too far off course? Holding down both ou and will give you the same result, though sometimes the checkpoint­ing for where the game dumps you can be a bit weird, especially on the races with very long, spreadout checkpoint­s.

As much as we love crashes, it’s okay with us if that’s not really what the game is going for. But it throws many ‘cool’ moments at you, like demanding you make some super-tight corners, or insisting your pull off many, many jumps, which make the bizarre stiffness of the cars very obvious. Jumps become a lot less fun when you just land with no real sense of impact. I’ve winced more when I’ve just lightly knocked another mug with my own by accident as I got it out the cupboard.

LAND OF THE FREE

Given the sheer number of events, and the way they’re so spread out across America from the very get-go, with more being unlocked periodical­ly, you’ll find there’s little reason to cruise in Freedrive most of the time. Much less than in the first The Crew, which is

“IT’S MORE ABOUT HAVING FUN THAN BEING A PERFECT MOTORSPORT SIMULATION.”

something of a shame as the visual design feels much more vibrant this time. Skill events (small challenges that litter the world) feel much more sparsely distribute­d than before. What’s more, by only rewarding you with a tiny amount of followers and bucks, and no upgrade materials, they feel largely pointless, which doesn’t help make exploring the whole world any more appealing a prospect. With a lot of the events being fairly contained, you unfortunat­ely miss out on feeling part of The Crew 2’s most impressive feature: that huge, varied world. After a while you’ll probably end up just selecting the events from a menu and instantly teleportin­g there anyway, with the end result that you don’t really appreciate where the events are taking place.

The Crew 2 is often at its best when it’s utilising its world to the fullest. There are not that many Live Xtrem events, but they do a great job at mixing up some of the environmen­ts – like skidding down the Grand Canyon in the snow. Rally Raid also does a great job of this by giving you very spread-out checkpoint­s, challengin­g you with how you plot your routes as part of the event. Only winning nets you loot rewards, so it can often feel hard to upgrade your favourite vehicles without grinding easier races, which does take away from the freedom a little bit. It’s not really a game that feels like it needed a loot system, and it’s most enjoyable when it’s just allowing you to mess around, which it doesn’t do quite enough of its own volition.

VERDICT

Zooming around highways, waterways, and skyways is a real blast, despite some wonky vehicle physics. And just soaring through the air is a soothing experience. Oscar Taylor-Kent

 ??  ??
 ?? INFO ?? FORMAT PS4 ETA OUT NOW PUB UBISOFT DEV IVORY TOWERS
INFO FORMAT PS4 ETA OUT NOW PUB UBISOFT DEV IVORY TOWERS
 ??  ??
 ??  ?? Right You can switch vehicles instantly, allowing you to dump yourself in a lake at a moment’s notice.
Left Using the livemap’s track feature, you can see the trail of where you’ve been recently.
Right You can switch vehicles instantly, allowing you to dump yourself in a lake at a moment’s notice. Left Using the livemap’s track feature, you can see the trail of where you’ve been recently.
 ??  ??
 ??  ??
 ??  ?? Above Ah, pink cars! Clearly we watched too much Wacky Races as kids…
Above Ah, pink cars! Clearly we watched too much Wacky Races as kids…
 ??  ?? Right Drivers don’t drift. Cars drift. Just breathe deep, and let the car take control.
Right Drivers don’t drift. Cars drift. Just breathe deep, and let the car take control.
 ??  ?? Above Don’t expect too much Inception-esque world warping, fab though it is.
Above Don’t expect too much Inception-esque world warping, fab though it is.
 ??  ??

Newspapers in English

Newspapers from Australia